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Regression: Resistance: Fall of Man - RSX Verification failed (#14104) #14809

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Jonathan44062 opened this issue Nov 10, 2023 · 21 comments
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@Jonathan44062
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Jonathan44062 commented Nov 10, 2023

Quick summary

A user in discord said, in Resistance you got a crash error in Bristol - Devil at the door and London - A desparate Gamble

But I could only replicate the crash error in Bristol, London was fine.

Details

Just playing in Bristol with a few minutes I got this error crash

F {RSX [0x1e3ca70]} SIG: Thread terminated due to fatal error: Verification failed
(in file D:\a\1\s\rpcs3\Emu\RSX\Common\texture_cache.h:383[:7], in function is_expired)

image

Attach a log file

RPCS3.log

Resistance FOM log no RSX Atomic.zip

RPCS3.log

Attach capture files for visual issues

No response

System configuration

Windows 10 22H2
Intel Core i7-8700
15.93 GiB RAM
GPU: NVIDIA GeForce GTX 1070 Ti (545.92)

Other details

I'm gonna share my save file to test better the levels I mentioned
https://www.mediafire.com/file/iqiahc8kfifrp9d/BCUS98107_PROFILE.rar/file

@kd-11
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kd-11 commented Nov 20, 2023

Just playing in Bristol with a few minutes I got this error crash

How long are we talking? Usually with games like these I struggle to play and if savestates don't work with it, debugging becomes almost impossible.

@Jonathan44062
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About 6 minutes, that's the time the crash gave me, maybe less
RPCS3.log

@Darkhost1999
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Darkhost1999 commented Nov 20, 2023

image

F {RSX [0x22f8e74]} SIG: Thread terminated due to fatal error: Verification failed
(in file D:\a\1\s\rpcs3\Emu\RSX\Common\texture_cache.h:383[:7], in function is_expired)

RPCS3.log
The save data provided helped to jump to the level and after about 6 deaths I said screw this and made my own controller profile inside the in-game options. I got past the giant Brute guy who blasted through the gate and was figuring out the timing for these radial mines. When my game froze reproducing the issue

@Littlemouse1968
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You should try using the "Disable On-Disk Shader Cache" option in the Advanced tab.

@andersenvlad
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andersenvlad commented Dec 2, 2023

Can confirm same crash happens on my system:
Happens on a lot of levels not just Devil at the Door.

RPCS3.log

RFoM+RPCS3_Crash

RFoM_Crash

This particular crash is fixed by reverting to release 0.0.27-15031

@Littlemouse1968
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It's a regression since rpcs3-v0.0.28-15302.
Last working version is rpcs3-v0.0.28-15277, but you have to flag liblv2.sprx in advanced tab (due to another regression fixed in rpcs3-v0.0.28-15312).

@Jonathan44062
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So you're saying, the build 0.0.28-15302 (#14104) is the culplit

@kd-11 kd-11 self-assigned this Dec 5, 2023
@kd-11 kd-11 added the Bug label Dec 5, 2023
@koksoni
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koksoni commented Dec 30, 2023

Downgrading to version rpcs3-v0.0.28-15277 worked for me

@AniLeo AniLeo changed the title Resistance: Fall of Man - RSX Verification failed Regression: Resistance: Fall of Man - RSX Verification failed (#14104) Jan 14, 2024
@AniLeo AniLeo added Regression and removed Bug labels Jan 14, 2024
@Roman13456
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You should try using the "Disable On-Disk Shader Cache" option in the Advanced tab.

Was experiencing the same problem and your advice really works!

@aro230
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aro230 commented Feb 15, 2024

You should try using the "Disable On-Disk Shader Cache" option in the Advanced tab.

Was experiencing the same problem and your advice really works!

Unfortunately it doesn't work for me, so it's not a universal solution, sadly. Still waiting for a potential fix, as this bug makes Resistance more ingame than playable in my eyes

@aro230
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aro230 commented Apr 23, 2024

Shouldn't Resistance be now considered as 'ingame' rather than 'playable'? Just stumbled upon yet another crash, which seems to be the same one but in a completely different level, 'Thames - On The Ice' to be precise.

@Nabeel-the-dev
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Nabeel-the-dev commented May 8, 2024

I found a fix!

Same issue after that minefield section. My system is a ryzen 5 5600, 16Gb ram 3600mhz radeon rx 6700xt
When I was playing GOW ascension, I learned a trick to set the driver wake up delay at 200 and increase in increments of 40 or 60 if crashing persists.

Coming to Resistance, the settings on the wiki should do just fine, along with disabling the on disc renderer as mentioned previously. After I landed at 480 wake up delay, I still got a crash, but decided to run it again without changing any settings. So far, I've gotten past 2 chapters after devil at the door without any crashes, even after dying.

Put simply, follow the wiki settings, disable the on disc renderer, set the driver wake up at 200 and try those exact settings one more time. If it still crashes, increase delay by 40 or 60 and repeat. Or just jump straight to 480 and do the same

@aro230
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aro230 commented May 18, 2024

I found a fix!

Same issue after that minefield section. My system is a ryzen 5 5600, 16Gb ram 3600mhz radeon rx 6700xt When I was playing GOW ascension, I learned a trick to set the driver wake up delay at 200 and increase in increments of 40 or 60 if crashing persists.

Coming to Resistance, the settings on the wiki should do just fine, along with disabling the on disc renderer as mentioned previously. After I landed at 480 wake up delay, I still got a crash, but decided to run it again without changing any settings. So far, I've gotten past 2 chapters after devil at the door without any crashes, even after dying.

Put simply, follow the wiki settings, disable the on disc renderer, set the driver wake up at 200 and try those exact settings one more time. If it still crashes, increase delay by 40 or 60 and repeat. Or just jump straight to 480 and do the same

Thank you for your contribution, but unfortunately this doesn't seem to fix the issue for me. I disabled the on disc renderer, all the other settings are set to the ones from the wiki, but not even the 480 driver wake up helped me. Still crashing in Bristol - Devil at the door.

Probably worth to point out that the same crash happens if you wait for too long in the main menu to watch the sort of highlight intro that shows gameplay footage. Maybe it's the cause for all of this, who knows.

@RicardoMen
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Still crash, i will try another version, im in 0.33. i'll go to 0.28 as you said.
imagen

@RicardoMen
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It's a regression since rpcs3-v0.0.28-15302. Last working version is rpcs3-v0.0.28-15277, but you have to flag liblv2.sprx in advanced tab (due to another regression fixed in rpcs3-v0.0.28-15312).

bad idea, it have another issue, black screen.

@MrRobot245
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I can confirm v0.0.28-15277 works, latest v34 crashes at the last couple of levels.
Might be related to the weapon wheel?

@Princado
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I confirm I have the same problem with RPCS3 Version: 0.0.34-17358-10e0fb2b Alpha | master. It crashes on the mines section of "Devil at the door", although "Disable On-Disk Shader Cache" allowed me to keep playing until "In a darker place" when you take the first elevator up and there's a lot of eggs.

@digant73
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The issue is present also using OpenGL renderer.

@gladichl
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gladichl commented Feb 20, 2025

The same.
"Disable On-Disk Shader Cache", setting "Driver Wake Up Delay" even 800 ms improve the situation but the crash happens a little bit later or when you trigger mines very quickly and repeatedly. Strict Rendering Mode, Interpreter (static), Atomic/Ordered&Atomic don't help either. Audio Out isn't a culprit.

Only an earlier version of RPCS3 works.

Just compare the differences between rpcs3-v0.0.28-15277 (works? I found an earlier version) and rpcs3-v0.0.28-15278 (it doesn't work?). I can't compile RPCS3 because the instructions are unclear and something is always missing. Better write instructions, because the RPCS3 website has one version, github has another, some wording is incorrect, what and how to install. Please write instructions step by step, without ambiguous sentences.

I believe the inability to view the intro (after a while in the game menu) in the latest version of rpcs3 is somehow related to this problem.

@RinMaru
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RinMaru commented Feb 24, 2025

#16751 same issue here only happens in VK though

@RinMaru
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RinMaru commented Feb 25, 2025

Just playing in Bristol with a few minutes I got this error crash

How long are we talking? Usually with games like these I struggle to play and if savestates don't work with it, debugging becomes almost impossible.

I can send you my save if that would help its right in the area it happens

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