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BLUS30767 texture clamping issues #4133
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even the shadows flash in that place... |
Just looks like texture border issues. Also, this report is lacking alot of information. What renderer is that? What settings? Does it happen on both opengl and vulkan? Does strict mode affect anything? etc |
opengl & vulkan on nvidia... 1280x720 scaling 100%.. monitor resolution 1360x768 + reshade custom scanlines. reshade & strict mode is irrelevant. the shadows become darker and blink. I would also have a suggestion for scaling resolution. |
use gpu texture scaling is irrilevant. all options at default. |
it seems more a problem of how shadows are rendered over background texture. |
Both the shadow flickering and the misalignment issues are still present as of RRC file: BLUS30767_20191011014102_capture.zip Guide to the area on the pictureThe area can be accessed after about 5-10 minutes spent ingame. I also chose an Amazon character, as I wasn't sure how different the playthroughs are for each character archetype. You have to do a quick tutorial that teaches you how to move around, fight, and interact with your environment. This takes about 5 minutes at worst. Then you'll be in the city and forced to join a guild, but probably have yourself rejected for unkept armor, sent to repair it, and then will you be allowed to join. This takes about another minute. After this, you're sent out to help a guild member, that's when you'll be able to access the area on the picture, called |
@Nerboruto update. |
the problem is here... |
Need a new RSX capture, the one attached here is incompatible with current rpcs3. |
VID_20200508_230519.zip |
RenderDoc 1.7 captures on current build 10398 |
Same, still not fixed. |
I already get angry about this issue but still no case for these 2D games like Dragon's Crown or Odin Sphere to fix the problems they have even knowing that it says they are 100% playable without technical problems or graphic bugs and they continue the same with errors I don't know What are you waiting for to solve it once and for all for the good and entertainment of the users of the Rpcs3 emulator with how beautiful those games really are! |
Seems like a duplicate of #9150 |
If I think that the solution would be to expand the bilinear texture for the first time for 2D games like these, well, the kd-11 knows more about it, let's see what will be done sooner or later, but it will be less, I suppose, to be able to eliminate these absurd bugs of the Rpcs3 emulator and everyone is happy. |
Being hostile and impatient towards the dev team won't help get this bug fixed any sooner. If anything it'll make them not want to help you. I am very eager for the issues in Dragon's Crown and Odin Sphere to be fixed as well, but I'm not a jerk about it. |
I made a mistake, I recognize that I shouldn't have rushed, I'm sorry, when it has to happen, let it happen, please. |
Well, I think it is very difficult to fix these graphic bugs and more of old 2D games like these in the RPCS3 emulator and I have already seen why they fail due to the problem of OpenGL version 2.3 for much older computers that do not incorporate it and Vulkan I think that it does not reach him until they release some version of VK something that I have not seen at least that even if this kind of complicated fastening textures will work to solve the graphical errors of these two games because it is not even known what solution it has for what The texture clamping error would no longer exist in both Dragon's Crown and Odin Sphere because we have to thank those of Rpcs3, which is much better than the Vita3k emulator, which already works with those two games too, and they are much worse because of how green they are. is that emulator still! |
Ogl bringup 4 #12284 |
Earlier this year I submitted some work that supports custom clamp algorithms (#14104) |
You can reproduce all the issues from the beginning, it doesn't take much time to go through character creation and get to the tavern. After you load save, leave the tavern and go all the way to the right, then exit through the Gate, and that's it. On the first actual dungeon (Ancient Temple Ruins / Boss: Harpy Lv 1) if you go most of the way to the boss, there's a section with drowned ruins and a couple of lizard enemies where you could reproduce disappearing sprites (if you go too far right, you start the boss fight). But I think this was fixed already. |
I finally got some time to look into this. So, why doesn't this appear on PS3? Because they picked a special PS3 output format that erases the alpha channel. In rpcs3 this is implemented using a special mask when reading. However, the mask does not propagate properly when data is being copied around so we lose track of the "throw away the alpha" flag and we end up rendering the seams. A fix is trivial, but unfortunately comes with a shader cache version bump. This also explains the weird issues observed in #9150 |
Hmm, I'll try and come up with a less intrusive stop-gap solution for now. |
Is this related to the weird boxes that show up in shadow-y areas in the game? |
look at the attached picture
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