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Always override the LLVM triple on macOS arm64 to prevent linking errors. This line was removed in #12228
Fixes the function manager trampoline with a proper arm64 implementation, and clean up the code a bit.
Disables warnings on soundtouch dependency to allow Clang debug builds to work.
This gets LLVM PPU w/SPU interpreter on arm64 Mac to start a game with no segfaults, but it fails with
id 101 is not supported in the current check mode: content_permission::check_mode::disc_game
. Currently working on figuring out if this is caused by arm64 or if it's macOS because it works just fine in Rosetta.Build instructions same as #12115