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SourceUndead :: Server

Multi-player [in progress] zombie game built with Postgres, Express (sort of), Socket.io (with JWT Authentication) Redis, ReactJS and NodeJS

I left out my settings.js file because it has private credentials in it. But here is the schema I used (a simple JS Object) to have my settings all in one file:

export default: {
    PGHOST: string;
    PGPORT: number;
    PGUSER: string;
    PGPASSWORD: string;
    PGDATABASE: string;
}

Special Thanks

@rlemon -- Helping design, teach, and create the express node routing system. Also screamed BABEL at me several times.

@ssube -- Designed the algorithm to determine player bearing within radius of sense, along with teaching me redis, and why I should use it.

@ralt -- For yelling at my shit code so that I wrote good code. U da real MVP.

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