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d3d11: Remove unused 'depth_tex' variable.
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jozefkucia committed Oct 11, 2018
1 parent d856e7a commit 266d11a
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion dlls/d3d11/texture.c
Original file line number Diff line number Diff line change
Expand Up @@ -720,7 +720,7 @@ static void STDMETHODCALLTYPE d3d11_texture2d_GetDesc(IWineD3D11Texture2D *iface
static void STDMETHODCALLTYPE d3d11_texture2d_access_gl_texture(IWineD3D11Texture2D *iface,
gl_texture_callback callback, IWineD3D11Texture2D *depth_texture, const void *data, unsigned int size)
{
struct d3d_texture2d *texture = impl_from_IWineD3D11Texture2D(iface), *depth_tex = NULL;
struct d3d_texture2d *texture = impl_from_IWineD3D11Texture2D(iface);
struct wined3d_texture *wined3d_depth_texture = NULL;

TRACE("iface %p, callback %p, depth_texture %p, data %p, size %u.\n",
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