Unity Build & Test #17
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name: Unity Build & Test | |
on: | |
schedule: | |
- cron: '0 0 * * 0' # Every Sunday at midnight | |
push: | |
branches: | |
- 'main' | |
pull_request: | |
branches: | |
- '*' | |
# Allows you to run this workflow manually from the Actions tab | |
workflow_dispatch: | |
concurrency: | |
group: ${{ github.workflow }}-${{ github.ref }} | |
# only cancel the current run for open pull requests | |
cancel-in-progress: ${{ ( github.event_name == 'pull_request' || github.event.action == 'synchronize' ) }} | |
jobs: | |
build: | |
env: | |
UNITY_PROJECT_PATH: '' | |
runs-on: ${{ matrix.os }} | |
strategy: | |
fail-fast: false | |
matrix: | |
os: [ubuntu-latest, windows-latest, macos-13] | |
unity-versions: [2020.x, 2021.x, 2022.x, 6000.x] | |
include: # for each os specify the build targets | |
- os: ubuntu-latest | |
build-target: StandaloneLinux64 | |
- os: windows-latest | |
build-target: StandaloneWindows64 | |
- os: macos-13 | |
build-target: StandaloneOSX | |
steps: | |
- uses: actions/checkout@v4 | |
- uses: RageAgainstThePixel/unity-setup@v1 | |
with: | |
build-targets: ${{ matrix.build-target }} | |
- uses: RageAgainstThePixel/activate-unity-license@v1 | |
with: | |
license: 'Personal' | |
username: ${{ secrets.UNITY_USERNAME }} | |
password: ${{ secrets.UNITY_PASSWORD }} | |
# serial: ${{ secrets.UNITY_SERIAL }} # required for Professional license activations | |
- uses: RageAgainstThePixel/unity-action@v1 | |
name: Project Validation | |
with: | |
log-name: 'project-validation' | |
args: '-quit -batchmode -executeMethod Utilities.Editor.BuildPipeline.UnityPlayerBuildTools.ValidateProject' | |
- uses: RageAgainstThePixel/unity-action@v1 | |
name: '${{ matrix.build-target }}-Test' | |
with: | |
log-name: '${{ matrix.build-target }}-Test' | |
build-target: ${{ matrix.build-target }} | |
args: '-nographics -batchmode -runTests -testPlatform EditMode -testResults "${{ github.workspace }}/Logs/${{ matrix.build-target }}-test-results.xml"' | |
- uses: RageAgainstThePixel/unity-action@v1 | |
name: '${{ matrix.build-target }}-Build' | |
with: | |
log-name: '${{ matrix.build-target }}-Build' | |
build-target: '${{ matrix.build-target }}' | |
args: '-quit -batchmode -executeMethod Utilities.Editor.BuildPipeline.UnityPlayerBuildTools.StartCommandLineBuild -sceneList Assets/Samples/Demo/Demo.unity' | |
- uses: actions/upload-artifact@v4 | |
id: upload-artifact | |
name: 'Upload ${{ matrix.build-target }} Artifacts' | |
if: success() || failure() | |
with: | |
compression-level: 0 | |
retention-days: 1 | |
name: '${{ github.run_number }}.${{ github.run_attempt }}-${{ matrix.os }}-${{ matrix.unity-versions }}-${{ matrix.build-target }}-Artifacts' | |
path: | | |
${{ github.workspace }}/Logs/*-test-results.xml | |
${{ github.workspace }}/**/*.log | |
${{ env.UNITY_PROJECT_PATH || github.workspace }}/Builds/${{ matrix.build-target }}/**/* | |
!${{ env.UNITY_PROJECT_PATH || github.workspace }}/Library/**/* | |
!/**/*_BackUpThisFolder_ButDontShipItWithYourGame/** | |
!/**/*_BurstDebugInformation_DoNotShip/** |