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GPU Accelerated N-Body Simulation

I used OpenGL to implement a GPU-accelerated N-Body simulation. Parts of the camera and shader utility classes are based on code found here. A few examples of my program are shown below:

Collision of Spheres: 16K Particles

sphere collision

Collision of Walls: 16K Particles

wall collision

Dual Sphere Implosion: 16K Particles

dual sphere implosion

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