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The goal of this branch is to be able to create our own dlls that are compatible with gmod.
There is also the gmod-improvements branch, which will contain bug fixes or improvements.

Build GitHub Repo Size in Bytes

NOTE

I just rebased this entire branch to have the 64x stuff :D
So stuff might be broken.

List of dlls that are worked on:

  • vstdlist.dll (Everything was reverted.)
  • studiorender.dll (Only works with studio_queue_mode, BUG: pCallQueue->QueueCall causes a crash! QUEUE_STUDIORENDER_CALL)
  • filesystem_stdio.dll (Something broke and idk what) Progress:
  • Update Steamworks
  • Implementing basic Gmod functions
  • Implement Language System
  • Implement Gamemode System
  • Implement GameDepot System
  • Implement Addon System
    • Implement GetSubscriptions
    • Implement cfg/addonnomount.txt (BUG: Crashes when Saved)
    • Implement Addon Mounting
    • Implement Addon Download

List of currently (probably)working dlls:

  • datacache.dll
  • icudt.dll (IDK what it even does xd)
  • icudt42.dll (IDK what it even does xd)
  • shaderapidx9.dll (Needs more testing but seems to work.)
  • unicode.dll
  • vvis_dll.dll (~40% faster than Gmod's version. Compile it in Release for the Performance benefit)
  • vvis.exe
  • vrad.exe

List of currently verified working dlls:

  • vphysics.dll (Also, fixes ShouldCollide breaking the physics engine)

Prerequisites

  • CMake. Can be C++ CMake Tools component of Visual Studio.
  • [windows] Visual Studio 2022 with v143+ platform toolset.
  • Use git clone --recurse-submodules
  • Run create_<GAME_NAME>_dev_<ARCH>.bat from Developer Command Prompt (Use x64 version for x64 CPU arch). See directory tree for supported games.
  • Open <GAME_NAME>_<ARCH>.sln.
  • Build.

Build info

  • all build files are placed into a game folder that will be in the same root directory in which you saved this repository.
    image

  • You need to copy all HL2 files into the game folder as a base.

  • You also need to copy the files from the __dependencies folder into the game/bin folder.

  • Run the patch_game_content_readme.bat from the __content folder to let it link all files properly.

  • Build the project now and do whatever you want

How to debug

  • Ensure you placed hl2 / episodic / portal game into game folder near cloned repo.
  • Open <GAME_NAME>_<ARCH>.sln.
  • Set launcher_main project Command property to $(SolutionDir)..\game\hl2.exe.
  • Set launcher_main project Command Arguments property to -dxlevel 85 -windowed.
  • Set launcher_main project Working Directory property to $(SolutionDir)..\game\.
  • Use Set as Startup Project menu for launcher_main project.
  • Start debugging.

How to release

  • Ensure you placed hl2 / episodic / portal game into game folder near cloned repo.
  • Open <GAME_NAME>_<ARCH>.sln.
  • Choose Release Configuration.
  • Build.
  • game folder contains the ready game.

NOTES

Hammer could work but it wasn't tested.

Source engine

If you found a bug, please file it at https://github.com/Source-Authors/obsolete-source-engine/issues.

SAST Tools

PVS-Studio - static analyzer for C, C++, C#, and Java code.

About

Trying to slowly recreate Gmod. Why? I want to work on it but it's closed source.

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