Barebones COD4/5 map file to Quake 3 map file format.
- Only supports brushes without attributes (can't be detail, non-colliding, etc.)
- Only supports "lightmap_gray" (default). Press Shift + L in radiant to change if needed
- Does not support prefabs (just stamp them in radiant)
- Does not support curves, entities, or terrain patches (yet)
- Works with TrenchBroom.
- Works with Qodot
To use the program, compile and run the code and copy/drag your .map file onto it. The output will be in the same directory as the input file and will append _q3 at the end of the file name