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Implement possible reactive Dynamic Ring Features for Pf2e system

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REDY: Reactive Dynamic Token Rings

Adds some reaction for dynamic token rings.

Supported Systems

Note: I only use pf2e so whether the compatability for other systems works is on whoever puts in the leg work to make them compatible

Changelog | Contributors

Features

Flashes red on damage taken

Flashes green on heal

Flashes blue when targeted

Token Health Ring Coloring

Developed by (@Mystler)

colorScalingHealth

Token Ring Coloring

  • Unchanged: Use the default color and effectively disable this setting.
  • Health-Based: Interpolate the color from red to green as health goes up.
  • Disposition: Apply a color based on the token disposition: green for friendly, yellow for neutral, red for hostile.

Token Background Coloring

  • Unchanged: Use the default color and effectively disable this setting.
  • Health-Based: Interpolate the color from red to green as health goes up.
  • Disposition: Apply a color based on the token disposition: green for friendly, yellow for neutral, red for hostile.

PF2e Exclusive Features

Flashes orange on negative condition

Flashes pink on positive condition

How to Make a Dynamic Token

Supported Systems

  • Alien RPG
  • Cyberpunk RED
  • Dragonbane - Drakar och Demoner
  • Dungeon World
  • HeXXen 1733 Official
  • Level Up (Advanced 5e)
  • Metanthropes
  • Old-School Essential
  • Pathfinder 1
  • Pathfinder Second Edition (PF2e)
  • Powered by the Apocalypse
  • Savage Worlds Adventure Edition
  • Tormenta 20
  • Warhammer Fantasy Roleplay 4th Edition

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Implement possible reactive Dynamic Ring Features for Pf2e system

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