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ReadieFur committed Dec 29, 2021
1 parent 9b549a4 commit 555b233
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Showing 3 changed files with 14 additions and 14 deletions.
10 changes: 5 additions & 5 deletions src/DataPuller.csproj
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Expand Up @@ -55,7 +55,7 @@
<HintPath>A:\Program Files (x86)\Steam\steamapps\common\Beat Saber\Libs\BeatSaverSharp.dll</HintPath>
</Reference>
<Reference Include="BSML">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\Beat Saber\Plugins\BSML.dll</HintPath>
<HintPath>A:\Program Files (x86)\Steam\steamapps\common\Beat Saber\Plugins\BSML.dll</HintPath>
</Reference>
<Reference Include="GameplayCore, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" />
<Reference Include="Newtonsoft.Json, Version=12.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
<HintPath>$(BeatSaberDir)\Plugins\SongCore.dll</HintPath>
</Reference>
<Reference Include="SongDataCore, Version=1.3.5.0, Culture=neutral, processorArchitecture=MSIL">
<Reference Include="SongDetailsCache, Version=1.1.11.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(BeatSaberDir)\Plugins\SongDataCore.dll</HintPath>
<HintPath>A:\Program Files (x86)\Steam\steamapps\common\Beat Saber\Libs\SongDetailsCache.dll</HintPath>
</Reference>
<Reference Include="System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL" />
<Reference Include="Unity.TextMeshPro">
Expand All @@ -105,10 +105,10 @@
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\Beat Saber\Beat Saber_Data\Managed\UnityEngine.JSONSerializeModule.dll</HintPath>
<HintPath>A:\Program Files (x86)\Steam\steamapps\common\Beat Saber\Beat Saber_Data\Managed\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\Beat Saber\Beat Saber_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
<HintPath>A:\Program Files (x86)\Steam\steamapps\common\Beat Saber\Beat Saber_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>A:\Program Files (x86)\Steam\steamapps\common\Beat Saber\Beat Saber_Data\Managed\UnityEngine.UI.dll</HintPath>
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4 changes: 2 additions & 2 deletions src/Properties/AssemblyInfo.cs
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Expand Up @@ -32,5 +32,5 @@
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("2.0.9")]
[assembly: AssemblyFileVersion("2.0.9")]
[assembly: AssemblyVersion("2.0.10")]
[assembly: AssemblyFileVersion("2.0.10")]
14 changes: 7 additions & 7 deletions src/manifest.json
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Expand Up @@ -3,16 +3,16 @@
"id": "DataPuller",
"name": "DataPuller",
"author": "Readie",
"version": "2.0.9",
"version": "2.0.10",
"description": "Gathers data about the current map you are playing to then be sent out over a websocket for other software to use, e.g. A web overlay like BSDP-Overlay. This mod works with multi PC setups!",
"gameVersion": "1.18.0",
"gameVersion": "1.19.0",
"dependsOn": {
"BSIPA": "^4.2.0",
"BeatSaverSharp": "^3.0.2",
"BSIPA": "^4.2.1",
"BeatSaverSharp": "^3.1.1",
"websocket-sharp": "^1.0.4",
"SongCore": "^3.8.0",
"SongDataCore": "^1.4.5",
"SiraUtil": "^2.5.8"
"SongCore": "^3.9.0",
"SongDataCore": "^1.4.6",
"SiraUtil": "^3.0.2"
},
"links": {
"project-home": "https://readie.global-gaming.co/bsdp-overlay/",
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