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RebelDocumentation committed Aug 26, 2024
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18 changes: 9 additions & 9 deletions translations/api.pot
Original file line number Diff line number Diff line change
Expand Up @@ -45404,6 +45404,14 @@ msgid ""
"stop in one iteration."
msgstr ""

#: docs/ProjectSettings.xml
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://pybullet.org/wordpress/]Bullet[/"
"url] physics engine. The \"Rebel Physics\" engine is still supported as an "
"alternative."
msgstr ""

#: docs/ProjectSettings.xml
msgid ""
"Additional expansion applied to object bounds in the 3D physics bounding "
Expand All @@ -45412,7 +45420,7 @@ msgid ""
"The default value will work well in most situations. A value of 0.0 will "
"turn this optimization off, and larger values may work better for larger, "
"faster moving objects.\n"
"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/rebel_physics/"
"use_bvh] is enabled."
msgstr ""

Expand All @@ -45422,14 +45430,6 @@ msgid ""
"physics spatial partitioning. This may give better performance."
msgstr ""

#: docs/ProjectSettings.xml
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://pybullet.org/wordpress/]Bullet[/"
"url] physics engine. The \"Rebel Physics\" engine is still supported as an "
"alternative."
msgstr ""

#: docs/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
Expand Down
18 changes: 9 additions & 9 deletions translations/ar.po
Original file line number Diff line number Diff line change
Expand Up @@ -45702,6 +45702,14 @@ msgid ""
"stop in one iteration."
msgstr ""

#: docs/ProjectSettings.xml
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://pybullet.org/wordpress/]Bullet[/"
"url] physics engine. The \"Rebel Physics\" engine is still supported as an "
"alternative."
msgstr ""

#: docs/ProjectSettings.xml
msgid ""
"Additional expansion applied to object bounds in the 3D physics bounding "
Expand All @@ -45710,7 +45718,7 @@ msgid ""
"The default value will work well in most situations. A value of 0.0 will "
"turn this optimization off, and larger values may work better for larger, "
"faster moving objects.\n"
"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/rebel_physics/"
"use_bvh] is enabled."
msgstr ""

Expand All @@ -45720,14 +45728,6 @@ msgid ""
"physics spatial partitioning. This may give better performance."
msgstr ""

#: docs/ProjectSettings.xml
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://pybullet.org/wordpress/]Bullet[/"
"url] physics engine. The \"Rebel Physics\" engine is still supported as an "
"alternative."
msgstr ""

#: docs/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
Expand Down
18 changes: 9 additions & 9 deletions translations/ca.po
Original file line number Diff line number Diff line change
Expand Up @@ -45638,6 +45638,14 @@ msgid ""
"stop in one iteration."
msgstr ""

#: docs/ProjectSettings.xml
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://pybullet.org/wordpress/]Bullet[/"
"url] physics engine. The \"Rebel Physics\" engine is still supported as an "
"alternative."
msgstr ""

#: docs/ProjectSettings.xml
msgid ""
"Additional expansion applied to object bounds in the 3D physics bounding "
Expand All @@ -45646,7 +45654,7 @@ msgid ""
"The default value will work well in most situations. A value of 0.0 will "
"turn this optimization off, and larger values may work better for larger, "
"faster moving objects.\n"
"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/rebel_physics/"
"use_bvh] is enabled."
msgstr ""

Expand All @@ -45656,14 +45664,6 @@ msgid ""
"physics spatial partitioning. This may give better performance."
msgstr ""

#: docs/ProjectSettings.xml
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://pybullet.org/wordpress/]Bullet[/"
"url] physics engine. The \"Rebel Physics\" engine is still supported as an "
"alternative."
msgstr ""

#: docs/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
Expand Down
18 changes: 9 additions & 9 deletions translations/cs.po
Original file line number Diff line number Diff line change
Expand Up @@ -46178,6 +46178,14 @@ msgid ""
"stop in one iteration."
msgstr ""

#: docs/ProjectSettings.xml
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://pybullet.org/wordpress/]Bullet[/"
"url] physics engine. The \"Rebel Physics\" engine is still supported as an "
"alternative."
msgstr ""

#: docs/ProjectSettings.xml
msgid ""
"Additional expansion applied to object bounds in the 3D physics bounding "
Expand All @@ -46186,7 +46194,7 @@ msgid ""
"The default value will work well in most situations. A value of 0.0 will "
"turn this optimization off, and larger values may work better for larger, "
"faster moving objects.\n"
"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/rebel_physics/"
"use_bvh] is enabled."
msgstr ""

Expand All @@ -46196,14 +46204,6 @@ msgid ""
"physics spatial partitioning. This may give better performance."
msgstr ""

#: docs/ProjectSettings.xml
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://pybullet.org/wordpress/]Bullet[/"
"url] physics engine. The \"Rebel Physics\" engine is still supported as an "
"alternative."
msgstr ""

#: docs/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
Expand Down
18 changes: 9 additions & 9 deletions translations/de.po
Original file line number Diff line number Diff line change
Expand Up @@ -48014,6 +48014,14 @@ msgid ""
"stop in one iteration."
msgstr ""

#: docs/ProjectSettings.xml
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://pybullet.org/wordpress/]Bullet[/"
"url] physics engine. The \"Rebel Physics\" engine is still supported as an "
"alternative."
msgstr ""

#: docs/ProjectSettings.xml
msgid ""
"Additional expansion applied to object bounds in the 3D physics bounding "
Expand All @@ -48022,7 +48030,7 @@ msgid ""
"The default value will work well in most situations. A value of 0.0 will "
"turn this optimization off, and larger values may work better for larger, "
"faster moving objects.\n"
"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/rebel_physics/"
"use_bvh] is enabled."
msgstr ""

Expand All @@ -48032,14 +48040,6 @@ msgid ""
"physics spatial partitioning. This may give better performance."
msgstr ""

#: docs/ProjectSettings.xml
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://pybullet.org/wordpress/]Bullet[/"
"url] physics engine. The \"Rebel Physics\" engine is still supported as an "
"alternative."
msgstr ""

#: docs/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
Expand Down
18 changes: 9 additions & 9 deletions translations/el.po
Original file line number Diff line number Diff line change
Expand Up @@ -45606,6 +45606,14 @@ msgid ""
"stop in one iteration."
msgstr ""

#: docs/ProjectSettings.xml
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://pybullet.org/wordpress/]Bullet[/"
"url] physics engine. The \"Rebel Physics\" engine is still supported as an "
"alternative."
msgstr ""

#: docs/ProjectSettings.xml
msgid ""
"Additional expansion applied to object bounds in the 3D physics bounding "
Expand All @@ -45614,7 +45622,7 @@ msgid ""
"The default value will work well in most situations. A value of 0.0 will "
"turn this optimization off, and larger values may work better for larger, "
"faster moving objects.\n"
"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/rebel_physics/"
"use_bvh] is enabled."
msgstr ""

Expand All @@ -45624,14 +45632,6 @@ msgid ""
"physics spatial partitioning. This may give better performance."
msgstr ""

#: docs/ProjectSettings.xml
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://pybullet.org/wordpress/]Bullet[/"
"url] physics engine. The \"Rebel Physics\" engine is still supported as an "
"alternative."
msgstr ""

#: docs/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
Expand Down
28 changes: 14 additions & 14 deletions translations/es.po
Original file line number Diff line number Diff line change
Expand Up @@ -60938,6 +60938,19 @@ msgid ""
"stop in one iteration."
msgstr ""

#: docs/ProjectSettings.xml
#, fuzzy
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://pybullet.org/wordpress/]Bullet[/"
"url] physics engine. The \"Rebel Physics\" engine is still supported as an "
"alternative."
msgstr ""
"Establece qué motor de física usar para la física 3D.\n"
"\"DEFAULT\" es actualmente el motor de física [url=https://bulletphysics."
"org]Bullet[/url]. El motor de \"GodotPhysics3D\" sigue siendo soportado como "
"una alternativa."

#: docs/ProjectSettings.xml
msgid ""
"Additional expansion applied to object bounds in the 3D physics bounding "
Expand All @@ -60946,7 +60959,7 @@ msgid ""
"The default value will work well in most situations. A value of 0.0 will "
"turn this optimization off, and larger values may work better for larger, "
"faster moving objects.\n"
"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/rebel_physics/"
"use_bvh] is enabled."
msgstr ""

Expand All @@ -60956,19 +60969,6 @@ msgid ""
"physics spatial partitioning. This may give better performance."
msgstr ""

#: docs/ProjectSettings.xml
#, fuzzy
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://pybullet.org/wordpress/]Bullet[/"
"url] physics engine. The \"Rebel Physics\" engine is still supported as an "
"alternative."
msgstr ""
"Establece qué motor de física usar para la física 3D.\n"
"\"DEFAULT\" es actualmente el motor de física [url=https://bulletphysics."
"org]Bullet[/url]. El motor de \"GodotPhysics3D\" sigue siendo soportado como "
"una alternativa."

#: docs/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr "Habilita [member Viewport.physics_object_picking] en el viewport raíz."
Expand Down
18 changes: 9 additions & 9 deletions translations/fa.po
Original file line number Diff line number Diff line change
Expand Up @@ -46031,6 +46031,14 @@ msgid ""
"stop in one iteration."
msgstr ""

#: docs/ProjectSettings.xml
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://pybullet.org/wordpress/]Bullet[/"
"url] physics engine. The \"Rebel Physics\" engine is still supported as an "
"alternative."
msgstr ""

#: docs/ProjectSettings.xml
msgid ""
"Additional expansion applied to object bounds in the 3D physics bounding "
Expand All @@ -46039,7 +46047,7 @@ msgid ""
"The default value will work well in most situations. A value of 0.0 will "
"turn this optimization off, and larger values may work better for larger, "
"faster moving objects.\n"
"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/rebel_physics/"
"use_bvh] is enabled."
msgstr ""

Expand All @@ -46049,14 +46057,6 @@ msgid ""
"physics spatial partitioning. This may give better performance."
msgstr ""

#: docs/ProjectSettings.xml
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://pybullet.org/wordpress/]Bullet[/"
"url] physics engine. The \"Rebel Physics\" engine is still supported as an "
"alternative."
msgstr ""

#: docs/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
Expand Down
18 changes: 9 additions & 9 deletions translations/fi.po
Original file line number Diff line number Diff line change
Expand Up @@ -45634,6 +45634,14 @@ msgid ""
"stop in one iteration."
msgstr ""

#: docs/ProjectSettings.xml
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://pybullet.org/wordpress/]Bullet[/"
"url] physics engine. The \"Rebel Physics\" engine is still supported as an "
"alternative."
msgstr ""

#: docs/ProjectSettings.xml
msgid ""
"Additional expansion applied to object bounds in the 3D physics bounding "
Expand All @@ -45642,7 +45650,7 @@ msgid ""
"The default value will work well in most situations. A value of 0.0 will "
"turn this optimization off, and larger values may work better for larger, "
"faster moving objects.\n"
"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/rebel_physics/"
"use_bvh] is enabled."
msgstr ""

Expand All @@ -45652,14 +45660,6 @@ msgid ""
"physics spatial partitioning. This may give better performance."
msgstr ""

#: docs/ProjectSettings.xml
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://pybullet.org/wordpress/]Bullet[/"
"url] physics engine. The \"Rebel Physics\" engine is still supported as an "
"alternative."
msgstr ""

#: docs/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
Expand Down
18 changes: 9 additions & 9 deletions translations/fil.po
Original file line number Diff line number Diff line change
Expand Up @@ -45564,6 +45564,14 @@ msgid ""
"stop in one iteration."
msgstr ""

#: docs/ProjectSettings.xml
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://pybullet.org/wordpress/]Bullet[/"
"url] physics engine. The \"Rebel Physics\" engine is still supported as an "
"alternative."
msgstr ""

#: docs/ProjectSettings.xml
msgid ""
"Additional expansion applied to object bounds in the 3D physics bounding "
Expand All @@ -45572,7 +45580,7 @@ msgid ""
"The default value will work well in most situations. A value of 0.0 will "
"turn this optimization off, and larger values may work better for larger, "
"faster moving objects.\n"
"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/rebel_physics/"
"use_bvh] is enabled."
msgstr ""

Expand All @@ -45582,14 +45590,6 @@ msgid ""
"physics spatial partitioning. This may give better performance."
msgstr ""

#: docs/ProjectSettings.xml
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://pybullet.org/wordpress/]Bullet[/"
"url] physics engine. The \"Rebel Physics\" engine is still supported as an "
"alternative."
msgstr ""

#: docs/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
Expand Down
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