Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Update Translation Files #101

Merged
merged 1 commit into from
Aug 27, 2024
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
18 changes: 9 additions & 9 deletions translations/api.pot
Original file line number Diff line number Diff line change
Expand Up @@ -45404,6 +45404,14 @@ msgid ""
"stop in one iteration."
msgstr ""

#: docs/ProjectSettings.xml
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://pybullet.org/wordpress/]Bullet[/"
"url] physics engine. The \"Rebel Physics\" engine is still supported as an "
"alternative."
msgstr ""

#: docs/ProjectSettings.xml
msgid ""
"Additional expansion applied to object bounds in the 3D physics bounding "
Expand All @@ -45412,7 +45420,7 @@ msgid ""
"The default value will work well in most situations. A value of 0.0 will "
"turn this optimization off, and larger values may work better for larger, "
"faster moving objects.\n"
"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/rebel_physics/"
"use_bvh] is enabled."
msgstr ""

Expand All @@ -45422,14 +45430,6 @@ msgid ""
"physics spatial partitioning. This may give better performance."
msgstr ""

#: docs/ProjectSettings.xml
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://pybullet.org/wordpress/]Bullet[/"
"url] physics engine. The \"Rebel Physics\" engine is still supported as an "
"alternative."
msgstr ""

#: docs/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
Expand Down
18 changes: 9 additions & 9 deletions translations/ar.po
Original file line number Diff line number Diff line change
Expand Up @@ -45702,6 +45702,14 @@ msgid ""
"stop in one iteration."
msgstr ""

#: docs/ProjectSettings.xml
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://pybullet.org/wordpress/]Bullet[/"
"url] physics engine. The \"Rebel Physics\" engine is still supported as an "
"alternative."
msgstr ""

#: docs/ProjectSettings.xml
msgid ""
"Additional expansion applied to object bounds in the 3D physics bounding "
Expand All @@ -45710,7 +45718,7 @@ msgid ""
"The default value will work well in most situations. A value of 0.0 will "
"turn this optimization off, and larger values may work better for larger, "
"faster moving objects.\n"
"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/rebel_physics/"
"use_bvh] is enabled."
msgstr ""

Expand All @@ -45720,14 +45728,6 @@ msgid ""
"physics spatial partitioning. This may give better performance."
msgstr ""

#: docs/ProjectSettings.xml
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://pybullet.org/wordpress/]Bullet[/"
"url] physics engine. The \"Rebel Physics\" engine is still supported as an "
"alternative."
msgstr ""

#: docs/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
Expand Down
18 changes: 9 additions & 9 deletions translations/ca.po
Original file line number Diff line number Diff line change
Expand Up @@ -45638,6 +45638,14 @@ msgid ""
"stop in one iteration."
msgstr ""

#: docs/ProjectSettings.xml
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://pybullet.org/wordpress/]Bullet[/"
"url] physics engine. The \"Rebel Physics\" engine is still supported as an "
"alternative."
msgstr ""

#: docs/ProjectSettings.xml
msgid ""
"Additional expansion applied to object bounds in the 3D physics bounding "
Expand All @@ -45646,7 +45654,7 @@ msgid ""
"The default value will work well in most situations. A value of 0.0 will "
"turn this optimization off, and larger values may work better for larger, "
"faster moving objects.\n"
"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/rebel_physics/"
"use_bvh] is enabled."
msgstr ""

Expand All @@ -45656,14 +45664,6 @@ msgid ""
"physics spatial partitioning. This may give better performance."
msgstr ""

#: docs/ProjectSettings.xml
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://pybullet.org/wordpress/]Bullet[/"
"url] physics engine. The \"Rebel Physics\" engine is still supported as an "
"alternative."
msgstr ""

#: docs/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
Expand Down
18 changes: 9 additions & 9 deletions translations/cs.po
Original file line number Diff line number Diff line change
Expand Up @@ -46178,6 +46178,14 @@ msgid ""
"stop in one iteration."
msgstr ""

#: docs/ProjectSettings.xml
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://pybullet.org/wordpress/]Bullet[/"
"url] physics engine. The \"Rebel Physics\" engine is still supported as an "
"alternative."
msgstr ""

#: docs/ProjectSettings.xml
msgid ""
"Additional expansion applied to object bounds in the 3D physics bounding "
Expand All @@ -46186,7 +46194,7 @@ msgid ""
"The default value will work well in most situations. A value of 0.0 will "
"turn this optimization off, and larger values may work better for larger, "
"faster moving objects.\n"
"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/rebel_physics/"
"use_bvh] is enabled."
msgstr ""

Expand All @@ -46196,14 +46204,6 @@ msgid ""
"physics spatial partitioning. This may give better performance."
msgstr ""

#: docs/ProjectSettings.xml
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://pybullet.org/wordpress/]Bullet[/"
"url] physics engine. The \"Rebel Physics\" engine is still supported as an "
"alternative."
msgstr ""

#: docs/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
Expand Down
18 changes: 9 additions & 9 deletions translations/de.po
Original file line number Diff line number Diff line change
Expand Up @@ -48014,6 +48014,14 @@ msgid ""
"stop in one iteration."
msgstr ""

#: docs/ProjectSettings.xml
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://pybullet.org/wordpress/]Bullet[/"
"url] physics engine. The \"Rebel Physics\" engine is still supported as an "
"alternative."
msgstr ""

#: docs/ProjectSettings.xml
msgid ""
"Additional expansion applied to object bounds in the 3D physics bounding "
Expand All @@ -48022,7 +48030,7 @@ msgid ""
"The default value will work well in most situations. A value of 0.0 will "
"turn this optimization off, and larger values may work better for larger, "
"faster moving objects.\n"
"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/rebel_physics/"
"use_bvh] is enabled."
msgstr ""

Expand All @@ -48032,14 +48040,6 @@ msgid ""
"physics spatial partitioning. This may give better performance."
msgstr ""

#: docs/ProjectSettings.xml
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://pybullet.org/wordpress/]Bullet[/"
"url] physics engine. The \"Rebel Physics\" engine is still supported as an "
"alternative."
msgstr ""

#: docs/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
Expand Down
18 changes: 9 additions & 9 deletions translations/el.po
Original file line number Diff line number Diff line change
Expand Up @@ -45606,6 +45606,14 @@ msgid ""
"stop in one iteration."
msgstr ""

#: docs/ProjectSettings.xml
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://pybullet.org/wordpress/]Bullet[/"
"url] physics engine. The \"Rebel Physics\" engine is still supported as an "
"alternative."
msgstr ""

#: docs/ProjectSettings.xml
msgid ""
"Additional expansion applied to object bounds in the 3D physics bounding "
Expand All @@ -45614,7 +45622,7 @@ msgid ""
"The default value will work well in most situations. A value of 0.0 will "
"turn this optimization off, and larger values may work better for larger, "
"faster moving objects.\n"
"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/rebel_physics/"
"use_bvh] is enabled."
msgstr ""

Expand All @@ -45624,14 +45632,6 @@ msgid ""
"physics spatial partitioning. This may give better performance."
msgstr ""

#: docs/ProjectSettings.xml
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://pybullet.org/wordpress/]Bullet[/"
"url] physics engine. The \"Rebel Physics\" engine is still supported as an "
"alternative."
msgstr ""

#: docs/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
Expand Down
28 changes: 14 additions & 14 deletions translations/es.po
Original file line number Diff line number Diff line change
Expand Up @@ -60938,6 +60938,19 @@ msgid ""
"stop in one iteration."
msgstr ""

#: docs/ProjectSettings.xml
#, fuzzy
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://pybullet.org/wordpress/]Bullet[/"
"url] physics engine. The \"Rebel Physics\" engine is still supported as an "
"alternative."
msgstr ""
"Establece qué motor de física usar para la física 3D.\n"
"\"DEFAULT\" es actualmente el motor de física [url=https://bulletphysics."
"org]Bullet[/url]. El motor de \"GodotPhysics3D\" sigue siendo soportado como "
"una alternativa."

#: docs/ProjectSettings.xml
msgid ""
"Additional expansion applied to object bounds in the 3D physics bounding "
Expand All @@ -60946,7 +60959,7 @@ msgid ""
"The default value will work well in most situations. A value of 0.0 will "
"turn this optimization off, and larger values may work better for larger, "
"faster moving objects.\n"
"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/rebel_physics/"
"use_bvh] is enabled."
msgstr ""

Expand All @@ -60956,19 +60969,6 @@ msgid ""
"physics spatial partitioning. This may give better performance."
msgstr ""

#: docs/ProjectSettings.xml
#, fuzzy
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://pybullet.org/wordpress/]Bullet[/"
"url] physics engine. The \"Rebel Physics\" engine is still supported as an "
"alternative."
msgstr ""
"Establece qué motor de física usar para la física 3D.\n"
"\"DEFAULT\" es actualmente el motor de física [url=https://bulletphysics."
"org]Bullet[/url]. El motor de \"GodotPhysics3D\" sigue siendo soportado como "
"una alternativa."

#: docs/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr "Habilita [member Viewport.physics_object_picking] en el viewport raíz."
Expand Down
18 changes: 9 additions & 9 deletions translations/fa.po
Original file line number Diff line number Diff line change
Expand Up @@ -46031,6 +46031,14 @@ msgid ""
"stop in one iteration."
msgstr ""

#: docs/ProjectSettings.xml
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://pybullet.org/wordpress/]Bullet[/"
"url] physics engine. The \"Rebel Physics\" engine is still supported as an "
"alternative."
msgstr ""

#: docs/ProjectSettings.xml
msgid ""
"Additional expansion applied to object bounds in the 3D physics bounding "
Expand All @@ -46039,7 +46047,7 @@ msgid ""
"The default value will work well in most situations. A value of 0.0 will "
"turn this optimization off, and larger values may work better for larger, "
"faster moving objects.\n"
"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/rebel_physics/"
"use_bvh] is enabled."
msgstr ""

Expand All @@ -46049,14 +46057,6 @@ msgid ""
"physics spatial partitioning. This may give better performance."
msgstr ""

#: docs/ProjectSettings.xml
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://pybullet.org/wordpress/]Bullet[/"
"url] physics engine. The \"Rebel Physics\" engine is still supported as an "
"alternative."
msgstr ""

#: docs/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
Expand Down
18 changes: 9 additions & 9 deletions translations/fi.po
Original file line number Diff line number Diff line change
Expand Up @@ -45634,6 +45634,14 @@ msgid ""
"stop in one iteration."
msgstr ""

#: docs/ProjectSettings.xml
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://pybullet.org/wordpress/]Bullet[/"
"url] physics engine. The \"Rebel Physics\" engine is still supported as an "
"alternative."
msgstr ""

#: docs/ProjectSettings.xml
msgid ""
"Additional expansion applied to object bounds in the 3D physics bounding "
Expand All @@ -45642,7 +45650,7 @@ msgid ""
"The default value will work well in most situations. A value of 0.0 will "
"turn this optimization off, and larger values may work better for larger, "
"faster moving objects.\n"
"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/rebel_physics/"
"use_bvh] is enabled."
msgstr ""

Expand All @@ -45652,14 +45660,6 @@ msgid ""
"physics spatial partitioning. This may give better performance."
msgstr ""

#: docs/ProjectSettings.xml
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://pybullet.org/wordpress/]Bullet[/"
"url] physics engine. The \"Rebel Physics\" engine is still supported as an "
"alternative."
msgstr ""

#: docs/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
Expand Down
18 changes: 9 additions & 9 deletions translations/fil.po
Original file line number Diff line number Diff line change
Expand Up @@ -45564,6 +45564,14 @@ msgid ""
"stop in one iteration."
msgstr ""

#: docs/ProjectSettings.xml
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://pybullet.org/wordpress/]Bullet[/"
"url] physics engine. The \"Rebel Physics\" engine is still supported as an "
"alternative."
msgstr ""

#: docs/ProjectSettings.xml
msgid ""
"Additional expansion applied to object bounds in the 3D physics bounding "
Expand All @@ -45572,7 +45580,7 @@ msgid ""
"The default value will work well in most situations. A value of 0.0 will "
"turn this optimization off, and larger values may work better for larger, "
"faster moving objects.\n"
"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/godot_physics/"
"[b]Note:[/b] Used only if [member ProjectSettings.physics/3d/rebel_physics/"
"use_bvh] is enabled."
msgstr ""

Expand All @@ -45582,14 +45590,6 @@ msgid ""
"physics spatial partitioning. This may give better performance."
msgstr ""

#: docs/ProjectSettings.xml
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://pybullet.org/wordpress/]Bullet[/"
"url] physics engine. The \"Rebel Physics\" engine is still supported as an "
"alternative."
msgstr ""

#: docs/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
Expand Down
Loading