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Improve performance #21

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Capewearer opened this issue Oct 1, 2024 · 7 comments
Open

Improve performance #21

Capewearer opened this issue Oct 1, 2024 · 7 comments

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@Capewearer
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Capewearer commented Oct 1, 2024

Godot community likes to have new features (that's okay, everyone loves shiny new stuff), but this engine lacks performance. Several rendering techniques aren't implemented, you possibly should to take a look for these issues and pull requests, because it's very unlikely they are going to fix them soon:
godotengine/godot#77683
godotengine/godot#76291
godotengine/godot#74642
godotengine/godot-proposals#3920
godotengine/godot#70373

@Sengeki1
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Sengeki1 commented Oct 1, 2024

@Saul2022
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Saul2022 commented Oct 1, 2024

Would like to add some pretty big one optimization here..

godotengine/godot-proposals#6109 (comment)

godotengine/godot-proposals#3177

https://github.com/godotengine/godot-
proposals/issues/7339 for imposter and splitting/ merging meshes.

@addmix
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addmix commented Oct 3, 2024

Unless these performance issues are caused by bugs, you should probably move this issue to Redot proposals

@JacobSyndeo
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@addmix It's not clear how to create an issue on Redot proposals… see #127. Also, going there directly via your link, I'm not seeing an Issues tab.

@addmix
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addmix commented Oct 3, 2024

Guess it still needs to be set up... My bad.

@rossbridger
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rossbridger commented Oct 4, 2024

Maybe also add SIMD support to basic vector and matrix types.

@Redot-Engine Redot-Engine deleted a comment Oct 6, 2024
@Spartan322 Spartan322 changed the title Please, make an emphasis on performance, especially GPU-bound. Improve performance Oct 14, 2024
@SkogiB
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SkogiB commented Oct 14, 2024

We're working on the proposals repo to hopefully improve the public facing suggestion and work interface.

Performance improvements are going to be on the radar, and I'll leave this issue open as the links to godot PRs on the subject are useful

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