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Remove CI jobs that do not match Godot #731

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Oct 16, 2024
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11 changes: 0 additions & 11 deletions .github/workflows/linux_builds.yml
Original file line number Diff line number Diff line change
Expand Up @@ -23,17 +23,6 @@ jobs:
fail-fast: false
matrix:
include:
- name: Editor (target=editor tests=yes)
cache-name: linux-editor
target: editor
bin: ./bin/redot.linuxbsd.editor.x86_64
build-mono: false
tests: true
doc-test: true
proj-conv: true
api-compat: true
artifact: true

- name: Editor w/ Mono (target=editor)
cache-name: linux-editor-mono
target: editor
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12 changes: 0 additions & 12 deletions .github/workflows/windows_builds.yml
Original file line number Diff line number Diff line change
Expand Up @@ -32,18 +32,6 @@ jobs:
bin: ./bin/redot.windows.editor.x86_64.exe
compiler: msvc

- name: Editor w/ Mono (target=editor)
cache-name: windows-editor-mono
target: editor
sconsflags: module_mono_enabled=yes
bin: ./bin/redot.windows.editor.x86_64.mono.exe
build-mono: true
tests: false # Disabled due freeze caused by mix Mono build and CI
doc-test: true
proj-conv: true
api-compat: true
compiler: msvc

- name: Editor w/ clang-cl (target=editor, tests=yes, use_llvm=yes)
cache-name: windows-editor-clang
target: editor
Expand Down
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