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Merge commit godotengine/godot@cb411fa #855
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This also adds an example sky shader for using a cubemap as a skybox. This solution should be preferred to converting the cubemap texture to a panorama sky, as that method implies a loss in quality compared to the source cubemap.
Open polygon editor in point editing mode if there's no polygon yet. Disable other modes until points are added.
…Shape3D, by fixing the value bounds_grid_width and bounds_grid_depth passed
…f customizing texture resources. The list of types that should not be both customized and skipped was created through trial-and-error with the following import types: - AnimationLibrary - BitMap - Translation - CompressedCubemap - CompressedCubemapArray - FontFile - FontFile - FontFile - RDShaderFile - Image - AudioStreamMP3 - AudioStreamWAV - ArrayMesh - PackedScene - CompressedTexture2D - CompressedTexture2DArray - CompressedTexture3D - AtlasTexture - AudioStreamOggVorbis The reason `skip()` should not be called is because the original resource will now point to the `.ctex` (or equivalent) file of the resource that replaced it. In this scenario, the `.ctex` file that was initially referenced by the original resource will no longer be included in the project. Co-authored-by: Tomek <kobewi4e@gmail.com>
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com> Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
This is useful for troubleshooting purposes and debug menus.
When exporting a project, resources are often moved, converted or remapped (source import files are gone, text scenes are converted to binary, etc). This new function allows to list a directory and obtain the actual original resource files. Example ```GDScript var resources = ResourceLoader.list_directory("res://images") print(resources) ``` Result will be something like: ``` ["image1.png","image2.png","image3.png"] ``` instead of ``` ["image1.png.import","image2.png.import","image3.png.import"] ```
This change avoids the problem known as 'Static Initialization Order Fiasco' (SIOF). See the following PR for more explanation: godotengine/godot#94683 Co-authored-by: Gabor Koncz <gabor.koncz@migeran.com>
Currently, if a user or some resource exposes a path in a script, if this references a resource path it will be saved as a full path. This will make refactoring not work if the resource pointed towards changes location or is renamed. This change makes it so an uid:// path is saved internally in case a path to a resource has been selected, effectively making it refactor proof.
- Align OptionButtons - Remove unnecessary ellipses from title - Don't translate marker names
Improve `Tween.set_ease` and `Tween.set_trans` documentation
Optimize FileSystem Dock filtering
Make TranslationServer singleton variable inline.
…nap-fix Fix animation editor snapping value not lowering as intended when holding shift
…rguments Core: Fix `Callable.get_bound_arguments{,_count}()` return incorrect data
Restore the original `Godot` preset zoom modifier
Windows: Avoid child processes inheriting all file handles
[WS] Implement wslay unbuffered message parsing
Android: Add various media permissions
[mbedTLS] Keep reading/writing partial until "would block"
…us-oddities Fix more miscellaneous oddities around the class reference
[OS] Add functions to determine standard I/O device type.
…ulation Add support for `print` command in local (command line `-d`) debugger
Fix some strings not caught by editor pseudolocalization
Fix SplitContainer collapsed documentation
Fix `PopupMenu.id_focused` signal using index as ID
Fix inverted vertical zoom interaction in animation curve editor
CodeEdit: Fix line number margin
…_edit Fix `total_visible_line_count` calculation when removing and clearing `TextEdit`'s text.
Cleanup EditorInterface selectors' code
…ethods Expose `get_editor_toaster` method to `EditorInterface`
…as_debug_builds Update the `production` build argument for Android Studio debug builds
charlottewiltshire0
approved these changes
Nov 12, 2024
tindrew
approved these changes
Nov 12, 2024
mcdubhghlas
approved these changes
Nov 12, 2024
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