Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merge commit godotengine/godot@fd4c29a #873

Merged
merged 55 commits into from
Nov 19, 2024

Conversation

Spartan322
Copy link
Member

No description provided.

Calinou and others added 30 commits June 28, 2024 21:48
… option

While normal maps with RGTC compression cannot contain an alpha channel,
it is possible for Godot to read non-RGTC normal maps that can contain
an alpha channel that custom shaders can read.

The visual output for opaque images (including RGTC normal maps)
is unaffected by this change.
Previously the tooltip popup was added as a child of the `p_target`'s
viewport (usually the root window), which caused the root window to
recalculate the window size, that could cause jitter issues on i3wm
if the actual width of the root window was less than `1024`.
Replace two while loops with fposmodp.
Document radial_initial_angle wrapping.
Add testcases for set_radial_initial_angle()
Fixed style error.

Updated dummy mesh_storage to move from cpp to h the return of a blank Rid on _multimesh_get_buffer_rd_rid.
This reverts commit 8379cc8.

This caused some regressions, as this approach doesn't properly handle all
possible arguments.
Revert "Warn on unknown command line arguments"
And in the Compatibility renderer actually use the wireframe render mode
This saves a lot of time on startup
Co-authored-by: Riteo Siuga <riteo@posteo.net>
Noticed that when I run with `ninja_file` it wasn't created even
though in terminal I saw that the file will be generated

Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
Use `(r)find_char` instead of `(r)find` for single characters
Improve `TextureProgressBar.set_radial_initial_angle()` by removing loops
Repiteo and others added 23 commits November 18, 2024 09:23
…lpha-channel

Preserve existing alpha channel when using Normal Map Invert Y import option
Prevent stack-use-after-scope in rendering_device_driver_metal.mm
Wayland: Only set selection when there is not already a source.
Defer initializing BasisU encoder until it is needed
`DirAccessPack`: Fix `file_exists` and `dir_exists` in exported projects
SCons: Pass `ninja_file` variable in tool instead of default name
Fix global paths in EditorPropertyPath
Add default value of editor property `export/android/android_sdk_path` for Windows, Linux, and macOS
[Net] Split Unix/Windows IP implementation
…eadIssue

Move `_scene_particles_set_view_axis` to new static function to allow call to be done on render thread, preventing multi threaded error on compute shader execution.
Add `multimesh_get_buffer_rd_rid` method to `RenderingServer`.
…xt-2024

Sync controller mappings DB with SDL2 community repo [Nov 2024]
Fix obstacle avoidance and 3D editor ignoring transform
Make `delay_usec` more precise on Windows to fix framepacing
Faster exit from `_cull_canvas_item` if alpha is zero
…orHelpBitTooltip

Add `EditorHelpBitTooltip` as a child of `p_target` to avoid jitter
Improve TextEdit and CodeEdit documentation
Ensure shadow material and mesh are not used with wireframe mode
@Spartan322 Spartan322 merged commit fd9045f into Redot-Engine:master Nov 19, 2024
20 checks passed
@Spartan322 Spartan322 deleted the merge/fd4c29a branch November 19, 2024 22:29
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.