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Merge commit godotengine/godot@fd4c29a #873
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… option While normal maps with RGTC compression cannot contain an alpha channel, it is possible for Godot to read non-RGTC normal maps that can contain an alpha channel that custom shaders can read. The visual output for opaque images (including RGTC normal maps) is unaffected by this change.
Previously the tooltip popup was added as a child of the `p_target`'s viewport (usually the root window), which caused the root window to recalculate the window size, that could cause jitter issues on i3wm if the actual width of the root window was less than `1024`.
Replace two while loops with fposmodp. Document radial_initial_angle wrapping. Add testcases for set_radial_initial_angle()
Fixed style error. Updated dummy mesh_storage to move from cpp to h the return of a blank Rid on _multimesh_get_buffer_rd_rid.
This reverts commit 8379cc8. This caused some regressions, as this approach doesn't properly handle all possible arguments.
Revert "Warn on unknown command line arguments"
Comment fix
…o allow calling on render thread.
And in the Compatibility renderer actually use the wireframe render mode
…" for Windows, Linux, and macOS
This saves a lot of time on startup
Co-authored-by: Riteo Siuga <riteo@posteo.net>
Noticed that when I run with `ninja_file` it wasn't created even though in terminal I saw that the file will be generated Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
Use `(r)find_char` instead of `(r)find` for single characters
Improve `TextureProgressBar.set_radial_initial_angle()` by removing loops
…lpha-channel Preserve existing alpha channel when using Normal Map Invert Y import option
Fix updating lightmap captures on Mobile
Prevent stack-use-after-scope in rendering_device_driver_metal.mm
Wayland: Only set selection when there is not already a source.
Defer initializing BasisU encoder until it is needed
`DirAccessPack`: Fix `file_exists` and `dir_exists` in exported projects
Add `closed` property to `Curve3D`
SCons: Pass `ninja_file` variable in tool instead of default name
Disable Nahimic code injection.
Fix global paths in EditorPropertyPath
Add default value of editor property `export/android/android_sdk_path` for Windows, Linux, and macOS
[Net] Split Unix/Windows IP implementation
Support uid:// in more places
…eadIssue Move `_scene_particles_set_view_axis` to new static function to allow call to be done on render thread, preventing multi threaded error on compute shader execution.
Add `multimesh_get_buffer_rd_rid` method to `RenderingServer`.
…xt-2024 Sync controller mappings DB with SDL2 community repo [Nov 2024]
Fix obstacle avoidance and 3D editor ignoring transform
Make `delay_usec` more precise on Windows to fix framepacing
Faster exit from `_cull_canvas_item` if alpha is zero
…orHelpBitTooltip Add `EditorHelpBitTooltip` as a child of `p_target` to avoid jitter
Improve TextEdit and CodeEdit documentation
Ensure shadow material and mesh are not used with wireframe mode
charlottewiltshire0
approved these changes
Nov 19, 2024
tindrew
approved these changes
Nov 19, 2024
SkogiB
approved these changes
Nov 19, 2024
Norrox
approved these changes
Nov 19, 2024
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