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Merge commit godotengine/godot@1f47e4c #891
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Adds test for NavigationServer3D.simplify_path() function.
Replaces brute-force sync check loop with a self-listing system where each object is responsible for its own dirty sync, requesting it on demand only.
Was missing from the module config, causing the XML to be added to the main doc folder
…ght after calling `seek`
Fixes #99196 Supersedes #99218
When the mouse is hovering an embedded window, it is still considered within the main viewport. Previously in this case physics picking was executed, as if no embedded window was there. This PR introduces an additional check to exclude these cases.
Fix incorrect clear color flag on canvas renderer.
…-fix Fix another incorrect clear color flag on texture storage.
Uses MeshGL64 for more floating point precision. Co-Authored-By: 31 <31eee384@gmail.com> Co-Authored-By: Claudio Z <120678869+cloudofoz@users.noreply.github.com>
This PR aims to help "fix" #43440
[Export] Write text server data from memory, instead of using temporary file.
Add temp utilities (alias `OS::get_temp_dir()`, `FileAccess::create_temp()`, and `DirAccess::create_temp()`)
Fix Occlusion culling jitter
…aphedit Add `get_connection_count` function to `GraphEdit`
Android: Set default ACCESS_FILESYSTEM root
Editor: Fix default preview environment sky's horizon and brightness.
Ensure `parse_utf8` has length of string passed in when available
[macOS] Handle bundles as files in the embedded file dialogs.
Add a code sample that extracts all files to ZIPReader documentation
Fix UID support in MultiplayerSpawner
…nd_the_file_you_just_clicked_is_absolutely_crucial_trust_me Don't navigate to path when file is double-clicked
Codestyle improvements in style_box_flat.cpp
Prevent infinite recursion in first `_draw`
…tip-blinking Fix Inspector tooltips are blinking
Core: Do not generate `*.uid` files for JSON, certificates, and translations
Fix FileSystem dock filter reset when tree rebuilds
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