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DBD INFORMATION

Blender 3.6+. Lighting will break in older versions

Lighting

  • The HDR lighting was tested exclusively with Nea and may not produce optimal results with other characters.
  • Adjust HDR settings within the Shading tab, focusing on Location, Rotation, Scale, Gamma, Sky, and Sun parameters.
  • Ensure you're in Cycles with GPU Compute selected.
  • A point light option is available for additional lighting effects.

Camera

  • Modify the camera in pose mode, easily accessible via Control+Tab to switch between object and pose mode.
  • For Dead by Daylight (DBD) icons, use 512x512 at 400% scale for a 2048x2048 resolution in-game.
  • There is 6 cameras, one for each survivor body part, Male and Female.
  • This project was made for survivors. Killers will not be made as there is many different heights.

Extra

  • BHVR uses Post-FX for icons. ive gotten it close enough in blender
  • The project automatically comes with a layout. if you dont like the layout the go to Edit > Preferences > Save & Load > Uncheck Load UI. Then reopen the project.
  • For best results please use CUDA under cycle render devices.