-
Notifications
You must be signed in to change notification settings - Fork 1
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
300 changed files
with
99,191 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,199 @@ | ||
# Changelog | ||
All notable changes to this project will be documented in this file. | ||
|
||
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), | ||
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). | ||
|
||
## [1.2.5] - 2021-11-21 | ||
### Fixed | ||
- Fixed an issue where the fur shader wasn't handling fogs well | ||
|
||
## [1.2.4] - 2021-11-20 | ||
### Added | ||
- `Border` and` Blur` properties for toon specular | ||
- UV Mode in Emission | ||
- `uint vertexID : SV_VertexID` to the input of the appdata structure | ||
- Support for Light Layers (URP) | ||
|
||
### Changed | ||
- Changed the display timing of the dialog for the function to scan shader settings from material animation | ||
- Adjusted GUI a little | ||
- Reduced the number of interpolators | ||
- Changed algorithm for toon specular | ||
- Changed function when skipping outline of lilToonMulti | ||
|
||
### Fixed | ||
- Fixed an issue where the worlds that do not support AudioLink could not be determined properly | ||
- Fixed an issue where the environment light strength property was not applied in the fur shader | ||
- Fixed ZWrite being turned off when switching rendering mode in transparent fur shader of lilToonMulti | ||
- Fixed behavior when UV scrolling and rotation are used together | ||
|
||
## [1.2.3] - 2021-10-30 | ||
### Added | ||
- Extended UV settings for MatCap | ||
- Anisotropic reflection | ||
- Changed main color properties to be saved in _BaseMap, _BaseColorMap and _BaseColor | ||
- `Multi Light Specular` property | ||
- `Backface Mask` property to MatCap, rim light, glitter, and backlight | ||
|
||
### Changed | ||
- Changed the RenderQueue of the opaque material in the Stencil settings button to match AlphaTest | ||
|
||
### Fixed | ||
- Fixed an issue where the preset RenderQueue was not being applied | ||
- Fixed fur masking to be applied after fur processing | ||
- Fixed an issue where shader rewriting was not being done properly in the UPM version | ||
- Fixed missing localization | ||
- Fixed an issue where a material would become dark in Planer Reflection when using Exposure in HDRP (HDRP 11.0.0 or later) | ||
- Fixed an issue that caused parallax in distance fade | ||
|
||
## [1.2.2] - 2021-10-18 | ||
### Added | ||
- Add a button to change lighting settings with one click | ||
|
||
### Fixed | ||
- Fixed an issue where MatCap's custom normal map was not working | ||
- Fixed an issue with tessellation splitting at long range | ||
- Fixed an issue where some properties might not be scanned in the auto shader setting | ||
|
||
## [1.2.1] - 2021-10-17 | ||
### Fixed | ||
- Fixed an issue where the fur length property was not working | ||
- Fixed log date | ||
|
||
## [1.2.0] - 2021-10-17 | ||
### Added | ||
- New support for HDRP | ||
- `Upper brightness limit` and `Monochrome lighting` and `Light Direction Override` properties | ||
- Backlight function | ||
- `Root Width` property to fur shader | ||
- `Shadow Mask` and `VR Parallax Strength` property to MatCap | ||
- Menu to the property blocks (multiple properties can now be copied and pasted at once) | ||
- Function for shifting the backface UV | ||
- One pass / two pass variations to the transparent shader | ||
- Shader variation that use shader keywords | ||
- Warning when selecting anything other than a material while the preset save window is open | ||
- Macros for creating custom shaders | ||
- Template of custom shader | ||
|
||
### Changed | ||
- Changed RenderQueue of transparent shader to 2460 (added space for stencil) | ||
- Changed RenderQueue of refraction shader to 2900 (avoid hiding through transparent materials) | ||
- Changed to allow negative values for refraction strength | ||
- Changed MatCap UVs to face the front even at the edge of the screen | ||
- Renamed `Main Color Power` to` Contrast` in Shadow Setting | ||
- Supports switching of `AlphaToMask` | ||
- Changed `RenderType` of transparent shader to` Transparent Cutout` | ||
- Changed the default value of `Environment strength on shadow color` to 0 | ||
- Move change log to `CHANGELOG.md` and `CHANGELOG_JP.md` | ||
|
||
### Fixed | ||
- Fixed an issue where Parent Constraint could not be edited in play mode | ||
- Fixed an issue where refraction shaders could interfere with some assets under certain conditions | ||
- Fixed an issue where the SamplerState of the main texture was not being retrieved properly | ||
|
||
### Removed | ||
- Some hlsl files | ||
|
||
## [1.1.8] - 2021-08-31 | ||
### Added | ||
- lilToonGem and lilToonFakeShadow | ||
- UV1 for glitter | ||
- Property to adjust the strength of parallax during VR to glitter | ||
|
||
### Fixed | ||
- Fixed emission color space | ||
- Fixed an issue where glitter properties were not scanned when importing | ||
- Fixed an issue where meshes were not decrypted on some paths when using Avater Encryption | ||
|
||
## [1.1.7] - 2021-08-29 | ||
### Added | ||
- Color code next to HDR color picker (Unity 2019 or later) | ||
- Mask to main color correction | ||
- Distance fade to main color 2nd / 3rd | ||
- Glitter function | ||
|
||
### Changed | ||
- Changed main color's color picker to HDR | ||
- Changed transform calculation | ||
- Moved some processing to the vertex shader for optimization | ||
|
||
### Fixed | ||
- Fixed UPM import | ||
- Fixed `Distance Fade` and `Dissolve` transparency | ||
- Fixed error in Unity 2019 URP | ||
|
||
## [1.1.6] - 2021-08-17 | ||
### Added | ||
- `Fix Now` button to help box | ||
|
||
### Changed | ||
- Changed the default value of ZTest in outline from LessEqual to Less | ||
|
||
### Fixed | ||
- Fixed an issue where shadows were weakened when using `Lower brightness limit` | ||
|
||
## [1.1.5] - 2021-08-08 | ||
### Added | ||
- Added `When in trouble...` | ||
- Added on / off of Z-axis rotation cancellation of MatCap | ||
|
||
### Changed | ||
- Improved transparency processing | ||
- Organize the UI | ||
|
||
### Fixed | ||
- Fixed shader folder to be movable | ||
- Fixed an issue where opaque materials would show alpha mask properties | ||
- Fixed some translations | ||
|
||
## [1.1.4] - 2021-07-31 | ||
### Added | ||
- Auto-scan materials and animations when importing unitypackage | ||
- `Auto shader setting`, which scans all materials and animations in the project and automatically optimizes Shader Setting | ||
- `Remove unused properties`, optimizes materials so that turning on additional shader settings does not affect their appearance | ||
- `Setup from FBX`, automatically generate materials from FBX files, apply presets, outline mask, and shadow mask | ||
- Length mask to fur shader | ||
- Lock for `Shader Setting` | ||
|
||
### Changed | ||
- Changed the display name of some properties (`Environment Strength` → `Environment strength on shadow color`, `Fix Width` → `Fix width by distance`) | ||
- Inspector will be preserved in play mode | ||
- Changed the `As Unlit` parameter of the fur shader to a slider | ||
|
||
## [1.1.3] - 2021-07-24 | ||
### Fixed | ||
- Fixed problem with Inspector not showing up when version check fails | ||
- Fixed `[lilToon] Fix Lighting` breaking when an object has a Cloth component or no bones | ||
|
||
## [1.1.2] - 2021-07-20 | ||
### Added | ||
- Custom normal map for MatCap | ||
- Customization of Rim Light by light direction | ||
- One-click lighting settings for meshes and materials | ||
|
||
### Changed | ||
- Outline width can now be set to any value | ||
- Alpha masks can now be applied to outline | ||
|
||
## [1.1.1] - 2021-07-16 | ||
### Added | ||
- Shader Refresh in menu | ||
- Show warning when property alpha is 0 | ||
|
||
### Fixed | ||
- Support for changing editor theme | ||
|
||
## [1.1] - 2021-07-15 | ||
### Added | ||
- Alpha Mask | ||
- MatCap 2nd | ||
- Properties to adjust Lower brightness limit and vertex light strength | ||
- Warnings for high-load functions (refraction / POM) | ||
|
||
### Fixed | ||
- Fixed a bug where CascadeShadow was not working properly in URP | ||
- Fixed a bug in MatCap where "Apply Lighting" was not working properly | ||
- Added references | ||
|
||
## [1.0] - 2021-07-12 [YANKED] |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Oops, something went wrong.
Oops, something went wrong.