My goal with this project is to take Material Maker's ( https://github.com/RodZill4/material-maker ) code, and make it an in-godot texture/image generator.
If it turns out well I'll probably turn it into a c++ engine module eventually.
Multi threading uses my threadpool engine module for now.
Missing ~ 60 nodes from ~ 195.
- Go through the current MaterialMaker and add the code from all the new nodes.
- Go through the current MaterialMaker and update any old code.
- Add note to all files that has code from MaterialMaker.
- Proper readme.md.
- Per node seed like in the original.
- Port all the nodes. Missing ~ 60 from ~ 195
- Somehow get ctrl-s to always just save the edited material, instead of having to double click it (for the inspector to update), and then clicking the save icon and selecting save.