Skip to content

A c++ engine module for godot, that lets you create new animations from animation frames.

License

Notifications You must be signed in to change notification settings

Relintai/procedural_animations

Repository files navigation

Procedural Animations

This is a c++ engine module for the Godot engine.

It lets you compose new animations from other animation frames, and it alo sets up interpolations between them.

It comes with it's own editor plugin.

Broken Seals

It was inspired by this talk: https://www.youtube.com/watch?v=LNidsMesxSE
It does not do everything!

It supports both godot 3.2 and 4.0 (master last tested commit). Note that since 4.0 is still in very early stages I only check whether it works from time to time.

Pre-built binaries

You can grab a pre-built editor binary from the Broken Seals repo, should you want to. It contains all my modules.

Building

  1. Get the source code for the engine.

If you want Godot 3.2: git clone -b 3.2 https://github.com/godotengine/godot.git godot

If you want Godot 4.0: git clone https://github.com/godotengine/godot.git godot

  1. Go into Godot's modules directory.
cd ./godot/modules/
  1. Clone this repository
git clone https://github.com/Relintai/procedural_animations procedural_animation
  1. Build Godot. Tutorial

About

A c++ engine module for godot, that lets you create new animations from animation frames.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published