Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
* Changing to SOA with a proxy * notes * Modules * submodule * upgrading * Reset submodule * Reset submodule * MMAnimationPlayer output global kform * Added kform, bones models vel is calculated * Root motion correctly applied, need integrations * Root Motion is now working * RootMotion now inertialize correctly * Saving * MMAnimationLibrary now a resource * Able to bake with root and bones. * new serialize series of functions * Query pose added. Needs to show how to use it. * Problem with serialize bones * Add serialize function that might be helpful * updated the plugin * Choosing animation * LAtest changes, mostly editor * Preparing for merge * Added Icons * import gitignore * Added Icons, prepared for Godot 4.2 * Cleaning * Saving before fix lag * Removed bug * Update build-addons.yml to trigger the workflow on push events for the "main" branch. So I can test the latest without a pull request. * Fixed bug * Added Motion Scale to Root Vel * Default halflife, request_pose, motion scale * updated godot_cpp to master * Fix a few issues shown in CICD * Exceptions handling * code use exception, so enable it * Include cmath for log * logf is c99, and removed some warnings * fixes * Fix Mac * fix mac * ubuntu latest * Reduce in ubuntu's g++ doesn't like multitypes. * Removed LocalDistanceToPoint * Removed error with motion_scale * Allow exception for now because of kdtree * I hope it work damn it * exceptions * This is it * Removed Weight Percentage Calculation. While useful in theory, this make the process of having precise numbers more difficult. * Removed Throw for fno-exceptions --------- Co-authored-by: Remi Drolet <rdrolet@qube-4d.com>
- Loading branch information