Skip to content

rc_client_is_game_loaded

Jamiras edited this page May 10, 2024 · 1 revision

Determines if a game has been identified and loaded.

Syntax

int rc_client_is_game_loaded(
    const rc_client_t* client
);

Parameters

client

The rc_client_t managing the game.

Return value

Non-zero if a game was successfully identified and is currently loaded.

Effectively the same as calling rc_client_get_game_info and checking for a non-null return and a non-zero game id.

Remarks

Minimum version: 11.3.0

See also

rc_client_begin_identify_and_load_game

rc_client_begin_load_game

rc_client_get_game_info

rc_client_unload_game

rcheevos

rc_client

Integration guide

client

user

game

processing

rc_client_raintegration

Integration guide

rc_runtime

rhash

rapi

common

user

runtime

info

Clone this wiki locally