Add SyncPurchases method overload that accepts a callback as parameter #493
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Historically,
SyncPurchases
didn't return a callback in Android (it did on iOS) so for hybrids we were forced to not accept a callback.This is problematic because you can't know for sure when the
SyncPurchases
request finished, in order to for example callgetCustomerInfo
to get updated entitlements.We recently updated PHC adding a version of the
SyncPurchases
method that accepts a callback, and this PR brings this improvement to Unity.In order to keep backwards compatibility, and since C# accepts method overloads, we're simply adding a new
SyncPurchases
method that accepts a callback.In the future we cal release a new minor that deprecates the old
SyncPurchases
method without callback.