Skip to content

Commit

Permalink
Adjust readme for latest vitaGL compilation instructions.
Browse files Browse the repository at this point in the history
  • Loading branch information
Rinnegatamante committed Sep 20, 2021
1 parent d492f30 commit 7ab901d
Show file tree
Hide file tree
Showing 2 changed files with 3 additions and 3 deletions.
2 changes: 1 addition & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@ DaedalusX64 is a Nintendo 64 emulator originally for Linux and PSP. This reposit

## Build Instructions

You need to have vitaGL compiled with `HAVE_SBRK=1 NO_DEBUG=1 HAVE_UNFLIPPED_FBOS=1` in order to properly compile DaedalusX64.<br><br>
You need to have vitaGL compiled with `NO_DEBUG=1 HAVE_UNFLIPPED_FBOS=1` in order to properly compile DaedalusX64.<br><br>

You can compile DaedalusX64-vitaGL with:
```
Expand Down
4 changes: 2 additions & 2 deletions Source/SysVita/HLEGraphics/RendererLegacy.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -240,10 +240,10 @@ void RendererLegacy::RestoreRenderStates()

RendererLegacy::SBlendStateEntry RendererLegacy::LookupBlendState( u64 mux, bool two_cycles )
{
#ifdef DAEDALUS_DEBUG_DISPLAYLIST
#ifdef DAEDALUS_DEBUG_DISPLAYLIST
DAEDALUS_PROFILE( "RendererPSP::LookupBlendState" );
mRecordedCombinerStates.insert( mux );
#endif
#endif

REG64 key;
key._u64 = mux;
Expand Down

0 comments on commit 7ab901d

Please sign in to comment.