Skip to content

Commit

Permalink
Fixed a crashing issue in Ocarina of Time's Water Temple.
Browse files Browse the repository at this point in the history
  • Loading branch information
Rinnegatamante committed Nov 9, 2021
1 parent ec98b33 commit b39f7c0
Show file tree
Hide file tree
Showing 2 changed files with 3 additions and 3 deletions.
2 changes: 1 addition & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@ DaedalusX64 is a Nintendo 64 emulator originally for Linux and PSP. This reposit

## Build Instructions

You need to have vitaGL compiled with `NO_DEBUG=1 HAVE_UNFLIPPED_FBOS=1 NO_TEX_COMBINER=1 SHADER_COMPILER_SPEEDHACK=1` in order to properly compile DaedalusX64.<br><br>
You need to have vitaGL compiled with `NO_DEBUG=1 HAVE_UNFLIPPED_FBOS=1 NO_TEX_COMBINER=1 SHADER_COMPILER_SPEEDHACK=1 HAVE_CUSTOM_HEAP=1` in order to properly compile DaedalusX64.<br><br>

You can compile DaedalusX64-vitaGL with:
```
Expand Down
4 changes: 2 additions & 2 deletions azure-pipelines.yml
Original file line number Diff line number Diff line change
Expand Up @@ -35,8 +35,8 @@ steps:
- script: |
git clone https://github.com/Rinnegatamante/vitaGL
cd vitaGL
make -j$(nproc) NO_DEBUG=1 HAVE_UNFLIPPED_FBOS=1 NO_TEX_COMBINER=1 SHADER_COMPILER_SPEEDHACK=1
sudo -E make NO_DEBUG=1 HAVE_UNFLIPPED_FBOS=1 NO_TEX_COMBINER=1 SHADER_COMPILER_SPEEDHACK=1 install
make -j$(nproc) NO_DEBUG=1 HAVE_UNFLIPPED_FBOS=1 NO_TEX_COMBINER=1 SHADER_COMPILER_SPEEDHACK=1 HAVE_CUSTOM_HEAP=1
sudo -E make NO_DEBUG=1 HAVE_UNFLIPPED_FBOS=1 NO_TEX_COMBINER=1 SHADER_COMPILER_SPEEDHACK=1 HAVE_CUSTOM_HEAP=1 install
displayName: 'Build vitaGL'

- script: |
Expand Down

0 comments on commit b39f7c0

Please sign in to comment.