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Added chinese language support (Thanks to CHN-Gen).
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STR_DOWNLOADER_COMPAT_LIST=下载兼容性列表数据库 | ||
STR_DOWNLOADER_UPDATE=下载更新 | ||
STR_DOWNLOADER_CHECK_UPDATE=检查更新 | ||
STR_UNKNOWN=未知 | ||
STR_UNUSED=未使用 | ||
STR_USED=使用 | ||
STR_REQUIRED=依赖 | ||
STR_GAME_NAME=游戏名称 | ||
STR_REGION=地区 | ||
STR_CIC_TYPE=Cic Type | ||
STR_ROM_SIZE=游戏大小 | ||
STR_SAVE_TYPE=储存类型 | ||
STR_TAGS=标签 | ||
STR_GAME_PLAYABLE=可游玩的游戏 | ||
STR_GAME_INGAME_PLUS=Ingame + | ||
STR_GAME_INGAME_MINUS=Ingame - | ||
STR_GAME_CRASH=Crash | ||
STR_GAME_SLOW=Slow | ||
STR_PLAYABLE_DESC=游戏可以全速运行. | ||
STR_INGAME_PLUS_DESC=游戏可以运行但存在一点故障. | ||
STR_INGAME_MINUS_DESC=可以进入游戏但无法游玩. | ||
STR_CRASH_DESC=不能进入游戏. | ||
STR_SLOW_DESC=游戏可以运行但不能全速. | ||
STR_MENU_LANG=语言 | ||
STR_MENU_EXTRA=附加功能 | ||
STR_MENU_EMULATION=模拟器 | ||
STR_MENU_GRAPHICS=图形 | ||
STR_MENU_AUDIO=音频 | ||
STR_MENU_INPUT=输入 | ||
STR_MENU_OPTIONS=选项 | ||
STR_MENU_DEBUGGER=调试器 | ||
STR_MENU_CREDITS=Credits | ||
STR_MENU_GLOBAL_SETTINGS=保存全局设置 | ||
STR_MENU_GAME_SETTINGS=保存游戏设置 | ||
STR_MENU_UI_THEME=UI主题 | ||
STR_MENU_MENUBAR=隐藏菜单条 | ||
STR_MENU_AUTOUPDATE=启动时自动更新 | ||
STR_MENU_COMPAT_LIST=在启动时更新Compat列表 | ||
STR_MENU_LOG=控制台日志 | ||
STR_MENU_TEX_DUMPER=纹理 Dumper | ||
STR_MENU_DYNAREC=动态重编译 | ||
STR_MENU_DYNAREC_CONFIG=动态重编译设置 | ||
STR_MENU_CACHED_INTERP=缓存注释器 | ||
STR_MENU_INTERP=注释器 | ||
STR_MENU_HLE=高仿真 | ||
STR_MENU_FRAME_LIMIT=帧数限制 | ||
STR_MENU_VIDEO_RATE=同步视频速度 | ||
STR_MENU_AUDIO_RATE=同步音频速度 | ||
STR_MENU_ASPECT_RATIO=纵横比 | ||
STR_MENU_RATIO_UNSTRETCHED=16:9的未拉伸 | ||
STR_MENU_RATIO_ORIGINAL=1:1 | ||
STR_MENU_BRIGHTNESS=亮度 | ||
STR_MENU_TEX_CACHE=纹理缓存 | ||
STR_MENU_BILINEAR=双线性滤波器 | ||
STR_MENU_MIPMAPS=Mipmaps | ||
STR_MENU_HIRES_TEX=高分辨率纹理 | ||
STR_MENU_VRAM=使用VRAM | ||
STR_MENU_WAIT_REND=等待渲染完成 | ||
STR_MENU_FILES=文件 | ||
STR_MENU_CHEATS=金手指 | ||
STR_MENU_SAVE_STATE=即时保存 | ||
STR_MENU_LOAD_STATE=即时读取 | ||
STR_MENU_RESTART_ROM=重置游戏 | ||
STR_MENU_CLOSE_ROM=关闭游戏 | ||
STR_MENU_SORT_ROMS=游戏排序 | ||
STR_MENU_MP3_INSTR=禁用MP3指令 | ||
STR_MENU_REARPAD=使用Rearpad | ||
STR_MENU_CTRL_MAP=控制映射 | ||
STR_SORT_A_TO_Z=A to Z | ||
STR_SORT_Z_TO_A=Z to A | ||
STR_DISABLED=禁用 | ||
STR_SLOT=Slot | ||
STR_VFLUX_CONFIG=vFlux配置 | ||
STR_VFLUX_COLOR=滤镜 | ||
STR_VFLUX_ENABLE=启用vFlux | ||
STR_CREDITS_AUTHOR=Port Author | ||
STR_CREDITS_PATRONERS=赞助人: | ||
STR_CREDITS_TRANSLATORS=翻译: | ||
STR_CREDITS_THANKS=特别感谢: | ||
STR_CREDITS_1=xerpi for the initial Vita port | ||
STR_CREDITS_2=MasterFeizz for the ARM DynaRec | ||
STR_CREDITS_3=TheFloW & cmf028 for his contributions to the DynaRec code | ||
STR_CREDITS_4=m4xw for the help sanitizing PIF code | ||
STR_CREDITS_5=Salvy & frangarcj for the help with some bugfixes | ||
STR_CREDITS_6=Inssame for some additions to the UI code | ||
STR_CREDITS_7=That One Seong & TheIronUniverse for the Livearea assets | ||
STR_CREDITS_8=withLogic for the high-res preview assets | ||
STR_CREDITS_9=Rob Scotcher for the Daedalus X64 logo image | ||
STR_CART_ID=Cartridge ID | ||
STR_GFX_UCODE=安装 GFX Microcode | ||
STR_AUDIO_UCODE=安装 Audio Microcode | ||
STR_SYNC=同步 | ||
STR_ASYNC=不同步 | ||
STR_CONTROLLER=控制器 | ||
STR_ACCESSORY=附件 | ||
STR_ACCURATE=精确的 | ||
STR_FAST=快 | ||
STR_DESC_MP3_INSTR=为了更好的性能,禁用MP3指令. | ||
STR_DESC_REARPAD=通过手柄模拟L1/R1/L3/R3 . | ||
STR_DESC_VFLUX=在屏幕上使用一种滤镜. | ||
STR_DESC_VRAM=开启显存使用为了纹理储存. | ||
STR_DESC_WAIT_REND=Makes CPU wait GPU rendering end before elaborating the next frame.\nReduces artifacting at the cost of performances. | ||
STR_DESC_HIRES_TEX=启用外部高分辨率纹理包. | ||
STR_DESC_MIPMAPS=强制为3D渲染生成mipmaps. | ||
STR_DESC_BILINEAR=强制对每个纹理进行双线性过滤. | ||
STR_DESC_CACHE_FAST=缓存永久存储的纹理。改善了性能,但可能会导致严重的故障. | ||
STR_DESC_CACHE_ACCURATE=在每一帧缓存纹理。改进性能,但可能造成小故障. | ||
STR_DESC_CACHE_DISABLED=禁止缓存存储的纹理。减少了以性能为代价的图形故障. | ||
STR_DESC_AUDIO_RATE=加速音频逻辑以匹配帧率. | ||
STR_DESC_VIDEO_RATE=加速视频逻辑以匹配帧率. | ||
STR_DESC_FRAME_LIMIT=限制运行中游戏的帧率. | ||
STR_DESC_HLE=支持对操作系统功能的高级模拟,以获得更好的性能.在一些游戏中可能会导致不稳定. | ||
STR_DESC_INTERP=启用解析器以获得最佳兼容性. | ||
STR_DESC_CACHED_INTERP=支持缓存解析器以获得良好的性能和更好的兼容性. | ||
STR_MENU_DYNAREC_WORDS_OPT=优化存储字节 | ||
STR_DESC_DYNAREC=启用动态重新编译以获得最佳性能. | ||
STR_DESC_TEX_DUMPER=启用高分辨率纹理包的纹理转储. | ||
STR_THEME_DARK=黑 | ||
STR_THEME_LIGHT=亮 | ||
STR_THEME_CLASSIC=经典 | ||
STR_REGION_GER=Germany | ||
STR_REGION_USA=中文 | ||
STR_REGION_FRA=France | ||
STR_REGION_ITA=Italy | ||
STR_REGION_JAP=Japan | ||
STR_REGION_EUR=Europe | ||
STR_REGION_ESP=Spain | ||
STR_REGION_AUS=Australia | ||
STR_ANTI_ALIASING=抗锯齿 | ||
STR_REBOOT_REQ=此更改需要重新启动应用程序才能生效。当前设置将被保存为全局设置,应用程序将重新启动。你想继续吗? | ||
STR_ALERT_GLOBAL_SETTINGS_SAVE=全局设置保存成功! | ||
STR_ALERT_GAME_SETTINGS_SAVE=游戏设置保存成功! | ||
STR_ALERT_GLOBAL_SETTINGS_LOAD=全局设置加载成功! | ||
STR_ALERT_GAME_SETTINGS_LOAD=游戏设置加载成功! | ||
STR_ALERT_STATE_SAVE=即时存档成功! | ||
STR_ALERT_STATE_LOAD=即时读取成功! | ||
STR_BIG_TEXT=Scale UI Texts | ||
STR_ROM_LAUNCH=Launching ?ROMNAME? | ||
STR_CUSTOM_PATH=自定义游戏路径 | ||
STR_DLG_CUSTOM_PATH=插入一个自定义的游戏路径 | ||
STR_SEARCH=搜索: | ||
STR_DLG_SEARCH_ROM=通过名字查找游戏 | ||
STR_EXTRACTING=提取存档 | ||
STR_DOWNLOAD_DATA=下载数据文件 | ||
STR_DLG_DOWNLOAD_DATA=下载数据文件 | ||
STR_FILTER_BY=筛选条件: | ||
STR_NO_FILTER=无滤镜 | ||
STR_NO_TAGS=无标签 | ||
STR_MENU_POST_PROCESSING=后处理 | ||
STR_DESC_POST_PROCESSING=允许在最终渲染的场景中应用自定义效果. | ||
STR_NO_POST_PROCESSING=libshacccg.suprx没有正确安装此功能被禁用了. | ||
STR_MENU_OVERLAYS=遮罩 | ||
STR_DESC_OVERLAYS=在最终渲染的场景上绘制图像. | ||
STR_DLG_RETRIEVE_NET_PATH=检索网络游戏列表 | ||
STR_NET_PATH=网络服务器 | ||
STR_DLG_NET_PATH=设置服务器地址 | ||
STR_DLG_ROM_LAUNCH=通过服务器获取游戏 | ||
STR_GAME_NET=无法获得服务器上游戏. | ||
STR_GAME_LOCAL=本地 | ||
STR_GAME_ONLINE=联网 | ||
STR_MENU_LEGACY_REND=复古 | ||
STR_MENU_MODERN_REND=现代 | ||
STR_DESC_LEGACY_REND=基于GL1固定函数管道的原始渲染器. | ||
STR_DESC_MODERN_REND=基于GL2+着色器的现代渲染器. 需要libshacccg.suprx. | ||
STR_PLAYTIME=游玩时间 | ||
STR_DLG_NET_BOOT=在开启时检索服务器上的游戏 | ||
STR_MENU_DYNAREC_LOOPS_OPT=循环优化 |
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