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🔗 GHA #35: Commit 602e8f7 pushed by Riordan-DC
October 9, 2024 20:22 1m 32s 4.x.rio
October 9, 2024 20:22 1m 32s
Implementation of new Camera3D type: Oblique
🔗 GHA #34: Commit bf95560 pushed by Riordan-DC
October 9, 2024 20:22 49m 46s 4.x.rio
October 9, 2024 20:22 49m 46s
steam sdk
🔗 GHA #33: Commit 914b884 pushed by Riordan-DC
September 6, 2024 21:38 38s 4.x.rio
September 6, 2024 21:38 38s
godotsteam_multiplayer
🔗 GHA #32: Commit 18b4ba7 pushed by Riordan-DC
September 6, 2024 21:36 51s 4.x.rio
September 6, 2024 21:36 51s
fixinggg
🔗 GHA #31: Commit 4106012 pushed by Riordan-DC
September 6, 2024 21:32 1m 31s 4.x.rio
September 6, 2024 21:32 1m 31s
godotsteam added
🔗 GHA #30: Commit 3e4b93f pushed by Riordan-DC
September 6, 2024 21:18 1m 44s 4.x.rio
September 6, 2024 21:18 1m 44s
[Editor] Fix threading problems with TileMap preview
🔗 GHA #29: Commit e864293 pushed by Riordan-DC
August 16, 2024 11:58 50m 18s 4.x.rio
August 16, 2024 11:58 50m 18s
Bump version to 4.2.2-stable
🔗 GHA #28: Commit 15073af pushed by Riordan-DC
June 9, 2024 21:45 57m 51s 4.x.rio
June 9, 2024 21:45 57m 51s
June 9, 2024 21:34 55m 16s
exposed animation optimization.
🔗 GHA #26: Commit 106c5b1 pushed by Riordan-DC
May 25, 2024 11:29 1m 12s 3.x.rio
May 25, 2024 11:29 1m 12s
May 11, 2024 01:29 1m 16s
Trying to make bullet a little more robust to tunnelling
🔗 GHA #24: Commit 996d0aa pushed by Riordan-DC
February 18, 2024 20:42 33m 52s 3.x.rio
February 18, 2024 20:42 33m 52s
Added a reset to OneShot animation node
🔗 GHA #23: Commit 9c063cb pushed by Riordan-DC
January 22, 2024 22:49 8m 14s 3.x.rio
January 22, 2024 22:49 8m 14s
Simplified condition
🔗 GHA #22: Commit ae65ce4 pushed by Riordan-DC
January 20, 2024 20:55 34m 57s 3.x.rio
January 20, 2024 20:55 34m 57s
Simplified condition
🔗 GHA #21: Commit ae65ce4 pushed by Riordan-DC
January 20, 2024 20:33 13m 0s additive-blending-fix-3.x
January 20, 2024 20:33 13m 0s
Update doc/classes/AnimationNodeAdd2.xml
🔗 GHA #20: Commit 6e88232 pushed by Riordan-DC
January 20, 2024 20:30 12m 36s additive-blending-fix-3.x
January 20, 2024 20:30 12m 36s
Update scene/animation/animation_tree.cpp
🔗 GHA #19: Commit a08805c pushed by Riordan-DC
January 20, 2024 20:29 14m 31s additive-blending-fix-3.x
January 20, 2024 20:29 14m 31s
Update scene/animation/animation_tree.cpp
🔗 GHA #18: Commit 9a141cd pushed by Riordan-DC
January 20, 2024 20:29 10m 46s additive-blending-fix-3.x
January 20, 2024 20:29 10m 46s
Update scene/animation/animation_tree.cpp
🔗 GHA #17: Commit a050366 pushed by Riordan-DC
January 20, 2024 20:29 10m 36s additive-blending-fix-3.x
January 20, 2024 20:29 10m 36s
Update scene/animation/animation_blend_tree.h
🔗 GHA #16: Commit 9ac2e21 pushed by Riordan-DC
January 20, 2024 20:29 9m 8s additive-blending-fix-3.x
January 20, 2024 20:29 9m 8s
Update scene/animation/animation_tree.cpp
🔗 GHA #15: Commit 04b7de8 pushed by Riordan-DC
January 20, 2024 20:29 7m 18s additive-blending-fix-3.x
January 20, 2024 20:29 7m 18s
Update scene/animation/animation_blend_tree.h
🔗 GHA #14: Commit 1c6b820 pushed by AThousandShips
January 20, 2024 17:20 7m 33s additive-blending-fix-3.x
January 20, 2024 17:20 7m 33s
🔗 GHA
🔗 GHA #13: Commit 521341e pushed by Riordan-DC
January 20, 2024 12:12 35m 44s additive-blending-fix-3.x
January 20, 2024 12:12 35m 44s
Merge pull request #87359 from bruvzg/ios_xc1520_3
🔗 GHA #12: Commit 584dc09 pushed by Riordan-DC
January 20, 2024 07:59 35m 20s 3.x
3.x
January 20, 2024 07:59 35m 20s
Merge pull request #86730 from reduz/64-bit-cowdata
🔗 GHA #11: Commit 0bcc0e9 pushed by Riordan-DC
January 20, 2024 07:43 54m 59s master
January 20, 2024 07:43 54m 59s