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Implement shotgun4Intersect #239

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2 changes: 1 addition & 1 deletion serialization_test.go
Original file line number Diff line number Diff line change
Expand Up @@ -419,7 +419,7 @@ func singleSliceInArray() (*Bitmap, []*Bitmap) {

func singleSlice() *Bitmap {
slice := make([]byte, 2)
return &Bitmap{highlowcontainer:roaringArray{keys: []uint16{0}, containers: []container{&arrayContainer{ byteSliceAsUint16Slice(slice)}}}}
return &Bitmap{highlowcontainer: roaringArray{keys: []uint16{0}, containers: []container{&arrayContainer{byteSliceAsUint16Slice(slice)}}}}
}

func TestByteSliceAsUint64Slice(t *testing.T) {
Expand Down
113 changes: 113 additions & 0 deletions setutil.go
Original file line number Diff line number Diff line change
Expand Up @@ -582,6 +582,119 @@ mainwhile:
return pos
}

// returns -1 if x < y, zero otherwise
func branchlessComparator(x, y uint16) int {
return (int(x) - int(y)) >> 63
}

// shotgun4Intersect performs intersection between small and large arrays described in
// https://lemire.me/blog/2019/01/16/faster-intersections-between-sorted-arrays-with-shotgun/
func shotgun4Intersect(small, large, buf []uint16) int {
if len(small) == 0 {
return 0
}

nS, nL := len(small), len(large)
buf = buf[:cap(buf)]
idxS, idxL := 0, 0
pos := 0

for (idxS+4 <= nS) && idxL < nL {
t1, t2, t3, t4 := small[idxS], small[idxS+1], small[idxS+2], small[idxS+3]
idx1, idx2, idx3, idx4 := idxL, idxL, idxL, idxL
n := nL - idxL

for n > 1 {
m := n >> 1
l1, l2, l3, l4 := large[idx1+m], large[idx2+m], large[idx3+m], large[idx4+m]
idx1 += branchlessComparator(l1, t1) & m
idx2 += branchlessComparator(l2, t2) & m
idx3 += branchlessComparator(l3, t3) & m
idx4 += branchlessComparator(l4, t4) & m
n -= m
}

l1, l2, l3, l4 := large[idx1], large[idx2], large[idx3], large[idx4]
if idx4+1 < nL { // common case
idx1 -= branchlessComparator(l1, t1)
idx2 -= branchlessComparator(l2, t2)
idx3 -= branchlessComparator(l3, t3)
idx4 -= branchlessComparator(l4, t4)
l1, l2, l3, l4 = large[idx1], large[idx2], large[idx3], large[idx4]
} else { // slow path
if l1 < t1 {
idx1++
if idx1 < nL {
l1 = large[idx1]
}
}
if l2 < t2 {
idx2++
if idx2 < nL {
l2 = large[idx2]
}
}
if l3 < t3 {
idx3++
if idx3 < nL {
l3 = large[idx3]
}
}
if l4 < t4 {
idx4++
if idx4 < nL {
l4 = large[idx4]
}
}

}

if l1 == t1 {
buf[pos] = t1
pos++
}

if l2 == t2 {
buf[pos] = t2
pos++
}

if l3 == t3 {
buf[pos] = t3
pos++
}

if l4 == t4 {
buf[pos] = t4
pos++
}

idxS += 4
idxL = idx4
}

for idxS < nS && idxL < nL {
s := small[idxS]

if s > large[idxL] {
idxL = advanceUntil(large, idxL, nL, s)
}

if idxL == nL {
break
}

if large[idxL] == s {
buf[pos] = s
pos++
}

idxS++
}

return pos
}

func binarySearch(array []uint16, ikey uint16) int {
low := 0
high := len(array) - 1
Expand Down
179 changes: 169 additions & 10 deletions setutil_test.go
Original file line number Diff line number Diff line change
Expand Up @@ -3,8 +3,11 @@ package roaring
// to run just these tests: go test -run TestSetUtil*

import (
"github.com/stretchr/testify/assert"
"math/rand"
"sort"
"testing"

"github.com/stretchr/testify/assert"
)

func TestSetUtilDifference(t *testing.T) {
Expand Down Expand Up @@ -92,16 +95,80 @@ func TestSetUtilIntersection(t *testing.T) {
assert.Equal(t, expectedresult, result)
}

func TestSetUtilIntersection2(t *testing.T) {
data1 := []uint16{0, 2, 4, 6, 8, 10, 12, 14, 16, 18}
data2 := []uint16{0, 3, 6, 9, 12, 15, 18}
result := make([]uint16, 0, len(data1)+len(data2))
expectedresult := []uint16{0, 6, 12, 18}
nl := intersection2by2(data1, data2, result)
result = result[:nl]
result = result[:len(expectedresult)]
// go test -run TestSetUtilIntersectionCases
func TestSetUtilIntersectionCases(t *testing.T) {
algorithms := []struct {
name string
algo func(a, b, buf []uint16) int
}{
{
name: "onesidedgallopingintersect2by2",
algo: onesidedgallopingintersect2by2,
},
{
name: "shotgun4Intersect",
algo: shotgun4Intersect,
},
}

assert.Equal(t, expectedresult, result)
cases := []struct {
a, b, expected []uint16
}{
{
a: []uint16{},
b: []uint16{},
expected: []uint16{},
},
{
a: []uint16{1},
b: []uint16{1},
expected: []uint16{1},
},
{
a: []uint16{1},
b: []uint16{2},
expected: []uint16{},
},
{
a: []uint16{1, 2},
b: []uint16{2, 3},
expected: []uint16{2},
},
{
a: []uint16{1, 2, 3},
b: []uint16{0, 2, 4, 6, 8, 10, 12, 14, 16, 18},
expected: []uint16{2},
},
{
a: []uint16{0, 3, 6, 9, 12, 15, 18},
b: []uint16{0, 2, 4, 6, 8, 10, 12, 14, 16, 18},
expected: []uint16{0, 6, 12, 18},
},
{
a: []uint16{0, 3, 6, 9, 12, 15, 18},
b: []uint16{0, 3, 6, 9, 12, 15, 18},
expected: []uint16{0, 3, 6, 9, 12, 15, 18},
},
{
a: []uint16{1, 2, 3, 5, 7, 11, 13, 16, 30, 40, 100, 131, 200},
b: []uint16{10, 60, 100},
expected: []uint16{100},
},
{
a: []uint16{10, 60, 100},
b: []uint16{1, 2, 3, 5, 7, 11, 13, 16, 30, 40, 100, 131, 200},
expected: []uint16{100},
},
}

for _, a := range algorithms {
for i, c := range cases {
result := make([]uint16, 0, len(c.a)+len(c.b))
n := a.algo(c.a, c.b, result)

assert.Equalf(t, c.expected, result[:n], "test %d fail, algorithm: %s", i+1, a.name)
}
}
}

func TestSetUtilBinarySearch(t *testing.T) {
Expand All @@ -119,3 +186,95 @@ func TestSetUtilBinarySearch(t *testing.T) {
}
}
}

// go test -bench BenchmarkIntersectAlgorithms -run -
func BenchmarkIntersectAlgorithms(b *testing.B) {
// sz1 is the small array
sz1 := 64 // this should not be *too* large
s1 := make([]uint16, sz1)

// to get more realistic results, we try different
// large array sizes. Our benchmarks is going to be
// an average of those...

sz2 := 3000
s2 := make([]uint16, sz2)

sz3 := 2040
s3 := make([]uint16, sz3)

sz4 := 1200
s4 := make([]uint16, sz4)

r := rand.New(rand.NewSource(1234))

// We are going to populate our large arrays with
// random data. Importantly, we need to sort.
// There might be a few duplicates, by random chance,
// but it should not affect results too much.

for i := 0; i < sz2; i++ {
s2[i] = uint16(r.Intn(MaxUint16))
}
sort.Sort(uint16Slice(s2))

for i := 0; i < sz3; i++ {
s3[i] = uint16(r.Intn(MaxUint16))
}
sort.Sort(uint16Slice(s3))

for i := 0; i < sz4; i++ {
s4[i] = uint16(r.Intn(MaxUint16))
}
sort.Sort(uint16Slice(s4))

buf := make([]uint16, sz1+sz2+sz3+sz4)
commonseed := 123456
r = rand.New(rand.NewSource(int64(commonseed))) // we set the same seed in both instances

b.Run("onesidedgallopingintersect2by2", func(b *testing.B) {

b.ResetTimer()

for i := 0; i < b.N; i++ {
// this is important: you want to start with a new
// small array each time otherwise onesidedgallopingintersect2by2
// might benefit from nearly perfect branch prediction, making
// the benchmark unrealistic.
// This needs to be super fast, which it should be if sz1 is
// small enough.
for i := 0; i < sz1; i++ {
// This needs to be super fast
s1[i] = uint16(r.Intn(MaxUint16))
}
sort.Sort(uint16Slice(s1)) // There might be duplicates, ignore them

onesidedgallopingintersect2by2(s1, s2, buf)
onesidedgallopingintersect2by2(s1, s3, buf)
onesidedgallopingintersect2by2(s1, s4, buf)

}
})
r = rand.New(rand.NewSource(int64(commonseed))) // we set the same seed in both instances

b.Run("shotgun4", func(b *testing.B) {
b.ResetTimer()
for i := 0; i < b.N; i++ {
// this is important: you want to start with a new
// small array each time otherwise onesidedgallopingintersect2by2
// might benefit from nearly perfect branch prediction, making
// the benchmark unrealistic.
// This needs to be super fast, which it should be if sz1 is
// small enough.
for i := 0; i < sz1; i++ {
s1[i] = uint16(r.Intn(MaxUint16))
}
sort.Sort(uint16Slice(s1)) // There might be duplicates, ignore them

shotgun4Intersect(s1, s2, buf)
shotgun4Intersect(s1, s3, buf)
shotgun4Intersect(s1, s4, buf)

}
})
}