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Example of using FishNet client side prediction in a modified car controller

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Fishnet client side predicted car controller example

This is my attempt at trying to adapt an existing car controller to use Fishnets client side prediction.

I may well have done things wrong here as this is my go with CSP, but it seems to work resonably well.

Project was done in unity 2021.3.2f1

car_controller.mp4

Free assets used

Fishnet: https://assetstore.unity.com/packages/tools/network/fish-net-networking-evolved-207815

Simple Car Controller: https://github.com/enisbt/SimpleCarController

3D Low Poly Car For Games: https://assetstore.unity.com/packages/3d/vehicles/land/3d-low-poly-car-for-games-tocus-101652

ENGINES: https://assetstore.unity.com/packages/audio/sound-fx/engines-123836

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Example of using FishNet client side prediction in a modified car controller

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