-
Notifications
You must be signed in to change notification settings - Fork 0
RogerGee/pokgame
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
pokgame -------------------------------------------------------------------------------- This project is an experimental Pokemon game implementation focused on making a platform that allows users to build their own game versions. In this design the game engine and version are two separate components that are networked together. The game engine provides a so-called "default" version that it runs locally itself. Currently the project mostly provides a test world for the core mechanics (e.g. walking, jumping, running into things, talking to shrubs, ETC). The debug build plays a limited default version where you can create portal rooms (that go nowhere). -------------------------------------------------------------------------------- Building Currently builds may be done through using the makefiles or the Visual Studio/MSBuild project file. The project builds and runs on GNU/Linux, OS X and Windows. The static assets are not stored in the repository and must be downloaded: http://www.rserver.us/downloads/pokgame-1.tar.gz The following make commands should be used to build on GNU/Linux and OS X: make debug -- build the debug version make test -- build the test version The standard 'make' command is not yet supported since the project is still experimental. The following dependencies must be available to the compiler: dstructs (linked statically) libpng (depends zlib) OpenGL On Ubuntu/Debian the runtime dependency packages simplify to: libpng12-0, libgl1-mesa-glx
About
A Pokemon game engine experiment
Topics
Resources
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published