Skip to content
Japa edited this page Jul 3, 2016 · 1 revision

Used to define specialized texture maps used by Armok Vision.

Note that unlike other textures, these can only be defined via mesh definitions, currently, as they are heavily tied to the model shape and UVs.

#Valid Attributes:

Attribute Description Valid Values
metallic Sets parts of the surface texture to be metallic in the shaders. White is metallic, and black is not. This is typically used on parts of the model not effected by materials. Use case would be metal tools on a workbench. Any greyscale PNG or JPG file.
illumination Sets the self-illumination level of the surface texture. Use case would be glowing coals in a fireplace. Any greyscale PNG or JPG file.
Clone this wiki locally