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This repository will go on with EvilHangman, but now implementing the real EvilHangman game

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Roymprog/RealEvilHangman

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Evil Hangman

Summary:

This app lets you play the old game of hangman. The difference with hangman is that 'Evil Hangman' is designed to be unbeatable.

Dislay features:

  • When the app is launched, a game should automatically start
  • The word to be guessed should be displayed as hyphens at the place of the letters to be guessed
  • The app will keep track of and display the amount of moves a user has left
  • The app will display all the letters that may be guessed
  • Invalid input will be handled with showing an error message, but not be penalized
  • The app will have a title, logo and a new game button
  • If the user has guessed the word before running out of moves, the user should be congratulated and no further input should be registered
  • The app must maintain high scores which will be showed anytime a game has been won
  • The menu should be accessible when playing the game by hitting the menu button, not when displaying the high scores
  • While the amount of misguesses left decreases a visualization will be displayed. The display shows a man getting hanged, increasing its limbs

Gameplay features:

  • The app will only accept alphabetical characters(case insensetive)
  • Via the menu, the user should be able to change three options:
    1. The word length between 1 and n(longest word in used dictionary)
    2. The maximum allowed number of misguesses
    3. The option whether the game should apply ´evil´ or ´normal´ gameplay
  • Else if the user ran out of moves before guessing the word, the game should be stopped and the user should start a new game via the menu
  • The user will be able to input letters via the onscreen keyboard
  • The word length and amount of misguesses will be adjustable with a slide controller and the gameplay will be controlled by a switch
  • The app will have default values for the three settings; word length = 7, misguesses = 6 and gameplay = 'evil', set by PreferenceActivity
  • Settings should only be applied on new games
  • High scores will be based on the three selectable options in the menu

Technical requirements:

  • The app will be designed for smartphones(320p x 480p)
  • The words used for the hangman words come from the file words.plist
  • The game state will be stored in local storage. The user should be able to continue his/her game when the app was closed or the device was shut down.
  • The display of the highscores will be in a separate 'activity' through a transition.
  • Methods will be implemented to store and retrieve high scores
  • The high scores will be stored on a ruby-scaffolded highscore-server
  • User guesses will be obtained via a text field, inputs should be confirmed
  • The app will support two classes for the gameplay, one for 'evil' and one for 'normal' gameplay
  • A 'gameplay delegate' will be used as interface for the app to communicate with either one of the gameplays
  • Unit tests will be developped for the models created
  • The app has to work on the device I'm using

Mock-ups:

![Link to Mock-ups](https://github.com/Roymprog/EvilHangman/blob/master/doc/)

(another slider control will be implemented for the Evil/Normal gameplay handling)

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This repository will go on with EvilHangman, but now implementing the real EvilHangman game

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