Code analysis and performance optimization recommendations for game-room.component.ts #10
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Comprehensive analysis of
game-room.component.tsidentifying critical memory leaks, missing error handling, and performance optimization opportunities. No code changes made—this PR documents findings and establishes a prioritized remediation plan.Critical Issues Identified
Memory Leaks
countdownInterval: any) lacks cleanup inngOnDestroylobbyMessagesSub,lobbyUsersSub) never unsubscribed, while other subscriptions properly usetakeUntil(destroy$)Missing Error Handling
JSON.parse, message handling) have no try-catch blocksonerrorhandler defined for lobby socketType Safety Gaps
countdownInterval: anyshould beReturnType<typeof setInterval> | nullImport Issue
NavigationStateServiceimported but doesn't exist in codebase (will cause compilation failure)High Priority Issues
Race Conditions
localStorage.getItem()without null checks or error handling (fails in SSR, throws if disabled)Architectural Anti-patterns
Direct DOM Manipulation
Violates Angular patterns, not SSR-compatible, memory leak risk.
Medium Priority Issues
Configuration
ws://localhost:8000(no environment config, no wss:// for production)Performance
OnPushchange detection strategyhandleWebSocketMessageswitch violates SRPSecurity
Recommendations
Immediate (Critical Path)
clearIntervaltongOnDestroy, properly type intervaltakeUntil(destroy$)to lobby subscriptionsNavigationStateServiceimport or create missing serviceShort Term
openUserMenuto use Angular CDK OverlayLong Term
OnPushchange detectionTest Coverage Gap
No
game-room.component.spec.tsexists. Priority tests needed:Technical Debt Assessment
Code architecture is sound but implementation has concerning gaps that should be addressed before production deployment.
Warning
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I tried to connect to the following addresses, but was blocked by firewall rules:
fonts.googleapis.com/usr/local/bin/node node /home/REDACTED/work/ChessPlusPlus/ChessPlusPlus/client/node_modules/.bin/ng build(dns block)www.google-analytics.com/usr/local/bin/node node /home/REDACTED/work/ChessPlusPlus/ChessPlusPlus/client/node_modules/.bin/ng build(dns block)If you need me to access, download, or install something from one of these locations, you can either:
Original prompt
carefully analyze the code and tell me what you think of everything tthus far so far
The user has attached the following uncommitted or modified files as relevant context:
client\src\app\components\game-room\game-room.component.ts
import { Component, OnInit, OnDestroy } from '@angular/core';
import { CommonModule } from '@angular/common';
import { FormsModule } from '@angular/forms';
import { WebsocketService } from '../../services/websocket.service';
import { Subscription, Subject } from 'rxjs';
import { takeUntil, take } from 'rxjs/operators';
import { ConnectionStatusComponent } from '../connection-status/connection-status.component';
import { ActivatedRoute, Router } from '@angular/router';
import { SharedDataService, ChatMessage, User } from '../../services/shared-data.service';
import { NavigationStateService } from '../../services/navigation-state.service';
interface GameOptions {
reveal?: boolean;
}
@component({
selector: 'app-game-room',
providers: [WebsocketService],
standalone: true,
imports: [CommonModule, FormsModule, ConnectionStatusComponent],
templateUrl: './game-room.component.html',
styleUrls: ['./game-room.component.scss']
})
export class GameRoomComponent implements OnInit, OnDestroy {
gameId: string = '';
username: string = '';
players: User[] = [];
lobbyUsers: User[] = [];
gameRoomMessages: ChatMessage[] = [];
lobbyMessages: ChatMessage[] = [];
messageContent: string = '';
activeTab: 'gameRoom' | 'lobby' = 'gameRoom';
isInviter: boolean = false;
gameMode: 'default' | 'custom' = 'default';
isReady: boolean = false;
countdownStarted: boolean = false;
countdown: number = 5;
countdownInterval: any;
gameStarted: boolean = false;
revealEnabled: boolean = false;
gameOptions: GameOptions = {};
private subscription: Subscription | null = null;
private lobbySocket: WebSocket | null = null;
// Subscriptions for shared lobby data
private lobbyMessagesSub: Subscription | null = null;
private lobbyUsersSub: Subscription | null = null;
private destroy$ = new Subject();
constructor(
private wsService: WebsocketService,
private route: ActivatedRoute,
private router: Router,
private sharedDataService: SharedDataService,
private navigationState: NavigationStateService
) {}
ngOnInit(): void {
// Initialize lobby data from shared service
this.lobbyMessages = this.sharedDataService.getLobbyMessages();
this.lobbyUsers = this.sharedDataService.getLobbyUsers();
// Subscribe to lobby message and user updates (real-time sync)
this.lobbyMessagesSub = this.sharedDataService.lobbyMessages$.pipe(takeUntil(this.destroy$)).subscribe(msgs => {
this.lobbyMessages = msgs;
this.scrollChatToBottom('lobby');
});
this.lobbyUsersSub = this.sharedDataService.lobbyUsers$.pipe(takeUntil(this.destroy$)).subscribe(users => this.lobbyUsers = users);
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