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Fix ForeverStack::find_starting_point
output parameter
#3247
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I'm not against this, but what is the issue with the current way of doing it?
@@ -493,12 +494,12 @@ ForeverStack<N>::resolve_path (const std::vector<S> &segments) | |||
if (segments.size () == 1) | |||
return get (segments.back ().as_string ()); | |||
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auto starting_point = cursor (); | |||
std::reference_wrapper<Node> starting_point = cursor (); |
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so we can't use auto
anymore for getting the cursor?
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Previously, starting_point
was of type Node
and not Node &
-- so find_starting_point
and resolve_path
were copying nodes instead of adjusting a reference to a node
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When I made this patch, I didn't notice that it was auto starting_point
instead of auto &starting_point
, so I thought that in some cases the code would clobber parts of the ForeverStack
-- but it would probably be best to avoid the Node
copies anyways
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To sum it up for clarity, find_starting_point
should probably take a reference to a reference to a Node
, rather than a reference to a Node
gcc/rust/ChangeLog: * resolve/rust-forever-stack.h (ForeverStack::find_starting_point): Use type 'std::reference_wrapper<Node> &' instead of 'Node &' for parameter starting_point. * resolve/rust-forever-stack.hxx (ForeverStack::find_starting_point): Likewise. (ForeverStack::resolve_path): Handle change to ForeverStack::find_starting_point. Signed-off-by: Owen Avery <powerboat9.gamer@gmail.com>
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