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Fix ForeverStack::find_starting_point output parameter #3247

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I'm not against this, but what is the issue with the current way of doing it?

@@ -493,12 +494,12 @@ ForeverStack<N>::resolve_path (const std::vector<S> &segments)
if (segments.size () == 1)
return get (segments.back ().as_string ());

auto starting_point = cursor ();
std::reference_wrapper<Node> starting_point = cursor ();
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so we can't use auto anymore for getting the cursor?

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Previously, starting_point was of type Node and not Node & -- so find_starting_point and resolve_path were copying nodes instead of adjusting a reference to a node

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When I made this patch, I didn't notice that it was auto starting_point instead of auto &starting_point, so I thought that in some cases the code would clobber parts of the ForeverStack -- but it would probably be best to avoid the Node copies anyways

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To sum it up for clarity, find_starting_point should probably take a reference to a reference to a Node, rather than a reference to a Node

gcc/rust/ChangeLog:

	* resolve/rust-forever-stack.h
	(ForeverStack::find_starting_point): Use type
	'std::reference_wrapper<Node> &' instead of 'Node &' for
	parameter starting_point.
	* resolve/rust-forever-stack.hxx
	(ForeverStack::find_starting_point): Likewise.
	(ForeverStack::resolve_path): Handle change to
	ForeverStack::find_starting_point.

Signed-off-by: Owen Avery <powerboat9.gamer@gmail.com>
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2 participants