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add vulkan indirect command structs #34

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merged 4 commits into from
Oct 14, 2024

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Firestar99
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@Firestar99 Firestar99 commented Oct 13, 2024

  • Add the *IndirectCommand structs from vulkan, mostly copied them from ash.
  • Add optional bytemuck dependency to mark plain structs as Pod

@@ -25,3 +26,4 @@ glam = { workspace = true, default-features = true }

[features]
default = []
bytemuck = ["dep:bytemuck", "glam/bytemuck"]
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I've added bytemuck as an optional dependency to mark all the *IndirectCommand structs as Pod, as most graphics APIs will require this. Should we make the bytemuck dependency required, eg. not hidden behind a feature?

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I think keeping bytemuck optional is good. It's true that most graphics projects will have it somewhere in the tree, but I don't think we should be deciding how folks marshal data to the GPU.

@Firestar99 Firestar99 marked this pull request as draft October 13, 2024 11:55
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@LegNeato LegNeato left a comment

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Seems reasonable to me!

@Firestar99 Firestar99 marked this pull request as ready for review October 14, 2024 11:10
@Firestar99 Firestar99 merged commit 666f1fc into Rust-GPU:main Oct 14, 2024
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@Firestar99 Firestar99 deleted the indirect_command branch October 14, 2024 11:35
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3 participants