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Hello, I recently had a look at Robo Instructus' cpu usage and noticed the audio usage seems high. It's not a huge problem, but I thought I'd raise this in case it tickles the imagination.
I profiled the game without any music, so just occasional sounds and mostly silence. Rodio maintains a single stream and (I presume) will continually write silent bytes -> output.
cpal event loop run_inner is the majority of the game's sampled usage.
balping and rfwatson
