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Pokemon disapearing #41
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This is happening because there is a new timer created every time the GameManagerViewModel is initialized. Basically every time you view a new screen and then go back to the map. It needs to track the timer that it has already created for refreshing the map rather than making a new one. |
There also seems to be some issues with _stopUpdatingMap not getting reset to false after a pokemon escapes. |
Unfortunately there is never more than 1 Pokemon in my area, and I've been soft-banned so I can't really test it. @JFouts pushed an update right now, can you please tell me if the issue that you saw with the timer/_stopUpdatingMap is still there? |
Don't create a new update timer if one already exists, #41
@ST-Apps So your change fixed the issue with pokemon running causing refreshes to stop. I just checked if the timer exists and didn't create a new one if it was already there. |
Great, hopefully this will finally solve the issue. @JFouts I'm adding your name to credits later (only if you wish, ofc!) because you're really helping :) |
Pokemon is disappearing after you catch a other pokemon
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