-
Notifications
You must be signed in to change notification settings - Fork 4
How to Play
The main objective is to become the wealthiest player by the end of the game.
- Game board
- Hotel Information
- Player Information
- Tiles
- Money
- Shares
- Activity Log
A short setup precedes play, wherein each player receives play cash and a small random set of playing tiles and becomes the founder of a nascent hotel chain by drawing and placing a tile representing a hotel on the board. Tiles are ordered, and correspond to spaces on the board. Position of the starting tiles determines order of play.
Play consists of placing a tile on the board and optionally buying stock. The placed tile may found a new hotel chain, grow an existing one or merge two or more chains. Chains are sets of edge-wise adjacent tiles. Founders receive a share of stock in new chains. A chain can become "safe", immune to acquisition, by attaining a specified size. Following placement of a tile, the player may then buy a limited number of shares of stock in existing chains. Shares have a market value determined by the size and stature of the hotel chain. At the end of his turn, the player receives a new tile to replace the one played.
When mergers occur, the smaller chain becomes defunct, and its tiles are then part of the acquiring chain. The two largest shareholders in the acquired chain receive cash bonuses; players may sell their shares in the defunct chain, trade them in for shares of the acquiring chain, or keep them. Mergers between 3 or more chains are handled in order from larger to smaller.
A player during his turn may declare the game at an end if the largest chain exceeds a specified size (about 40% of the board), or all chains on the board are too large to be acquired. When the game ends, shareholder bonuses are paid to the two largest shareholders of each chain, and players cash out their shares at market price (shares in any defunct chains are worthless). The player with the most money wins.
An interesting and optional aspect of gameplay is whether numbers of players' shares is public or private information. This is negotiated before the game starts. Keeping this information private can greatly extend the game: when players are less certain of their status, they are less willing to end the game.
Acquire is for 3 - 6 players, and is shorter than many boardgames, about an hour and a half to play.