kill friends
- move sorting
- Matchmaking e.g. game-creation vs. join in game#new (break out into game#create)
- Super-Stretch: white-list players for game (i.e. invites)
- Style and improve hud
- make coords smaller and in top corner or something or a mouseover or table headings maybe make divs instead of table??
- Player sprites and attack animations
- Obstacles
- Player collision handling
This will be handled by Scot(game logic/networking) and Cody(visuals/animations)
- improve session info (maybe a nameplate or something and maybe limit handle length)
- more elaborate/thematic styling??
- drop dead links before prod/demo
- Faker up dat newsfeed homes
- Maybe (if you hate yourself) link it up to github for dem patch notes (scot)
Ashleigh will handle this
Minimal for now
- article bg for readability
- only appear if current_user == nil
- i.e. should be our root, but have a redirect on it if current_user
- reliant on functional news/profile page
- consider changing bg if time allows
- very low priority esp. for tmw
Ashleigh will handle this
Lower priority, but would still be nice
- Extra Features
- Searching
- Sorting
- Filtering
- populate state via AJAX to UsersController or even websockets because fuck yeah! (but actually though just use react without that bs... GOGO FULL FRONTEND PAGE)
- Activate link in nav bar
- View profile page (maybe edit too)
- Implement avatars similar to crowdfunder
- include default image for legacy data/inept users
- account specific
- stop breaking user validations
- cleaning up sorcery authentication (i.e. login if page not accessible)
- consolidate singleton controllers into meaningful ones. (possibly info controller (for landing, rules, news etc...) NOT RESTFUL (I can show you how to do the things... I am pretty sure... I will test.))
- Cut dead views
- Fix leaderboard js
- move leaderboard to user#index
- create game history partial
- for nested list of games on user#show
###Rules
Battle your friends in the arena. The last player standing wins! Each round players plan a series of four moves, which can be either moving their player or firing a ranged attack. These moves are then carried out in order. Plan wisely! Each player has 5 hit points, and attacks do one damage.