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SWUOnline Automation

This test suite assumes the SWUOnline repo is sibling to this one, otherwise the SWUOnline root path can be configured with a .env file by setting the SWUONLINE_ROOT_PATH variable

Usage

To run the tests, open a terminal at the root and run npm test. This will begin the NightwatchJS test tool

Testing certain suites

Lines of the regression.ts file can be commented out to only run specific test suites

For Example,

import {NightwatchTests} from 'nightwatch';

import { player1Window, player2Window } from './utils/util';
/*other imports*/
import { init } from './utils/gamestart';

const home: NightwatchTests = {
  before: init,
//regression suite
  // ...WhenPlayedCases,
  // ...WhenDefeatCases,
  // ...OnAttackCases,
  // ...AmbushCases,
  // ...BounceCases,
  // ...DamageCases,
  // ...LeaderAbilitySORCases,
  ...LeaderUnitSORCases,
  // ...LeaderUnitSHDCases,
  // ...LeaderUnitTWICases,
  // ...SpecificSORCases,
  // ...BountyCases,
  // ...SpecificSHDCases,
  // ...ExploitCases,
  // ...SpecificTWICases,
//end regression suite
  after: async (browser, done) => {
    await browser.window.switchTo(player2Window).window.close();
    await browser.window.switchTo(player1Window).window.close();

    done();
  }
};

export default home;

Testing single cases

use -- --testcase to pass in a test case.

For example:

npm test -- --testcase 'Ambush: Sabine ECL Ping Shield'

Running Full Regression vs Quick Regression

by default, the suite runs a quick regression, but full regression can be enabled in the .env with the variable FULL_REGRESSION=true

Bypassing Game Creation

by default, the suite tests game creation and join game flows. to bypass this locally, pass in an existing game name to the .env for LOCAL_RUN=<N> where <N> is a game name from your Games\ dir


.env reference/example:

SWUONLINE_ROOT_PATH=/Home/GitHub/Karabast-SWU/SWUOnline
FULL_REGRESSION=false
LOCAL_RUN=24

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E2E Testing Suite for SWUOnline

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