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Initial AOT support (for iOS) + Demo updates #189
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Running on Godot on this branch, I encountered a few errors. Here are the details along with a video demonstrating them. Screen.Recording.2024-12-10.at.23.19.34.mp4Here are the errors I got // CHAT
// GAME
// RPC
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iOS Testing:
Because of this, I had to revert the project to .NET 8.0. However, when running the project and testing the Ping Pong demo, it still doesn’t work as expected. Screen.Recording.2024-12-11.at.00.16.46.movThe console showed the following errors:
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Oh, my bad! I totally forgot to apply those changes also to the custom packages inside Demos. |
This will be a problem.
I am not sure if I asked this, but is AoT required for iOS to work? |
Fixed the Game and Chat Demo. I don't know where the RPC specific error is coming from, but it also doesn't seem to be breaking anything ... might be a Godot 4.3 issue as it didn't happen beforehand. |
Tested the demos and they seem to work well! Unfortunately, AOT is a must for iOS due to platform restrictions, which are mainly in place for security reasons |
😁 |
I just renamed this PR and will merge it for now due to its AOT support, at least initially, working and some things in the demos have been fixed. Unfortunately, like stated above, the issue seems to be with Further details can be discussed in the PR: #107.
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Fixes #107