-
Notifications
You must be signed in to change notification settings - Fork 12
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge pull request #38 from SaltieRL/pa-bug-fixes
General bug fixes and adjustments
- Loading branch information
Showing
17 changed files
with
215 additions
and
78 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,3 +1,5 @@ | ||
export const CAMERA_CHANGE = "CAMERA_CHANGE" | ||
export const CAMERA_FRAME_UPDATE = "CAMERA_FRAME_UPDATE" | ||
export const PLAY_PAUSE = "PLAY_PAUSE" | ||
export const FRAME = "FRAME" | ||
export const CANVAS_RESIZE = "CANVAS_RESIZE" |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,16 @@ | ||
import { CANVAS_RESIZE } from "../../constants/eventNames" | ||
import EventBus from "../EventBus" | ||
|
||
/** | ||
* Fires when the main canvas is resized and its dimensions are adjusted. | ||
*/ | ||
export interface CanvasResizeEvent { | ||
width: number | ||
height: number | ||
} | ||
|
||
export const { | ||
addEventListener: addCanvasResizeListener, | ||
removeEventListener: removeCanvasResizeListener, | ||
dispatch: dispatchCanvasResizeEvent, | ||
} = EventBus.buildEvent<CanvasResizeEvent>(CANVAS_RESIZE) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,15 @@ | ||
import { FRAME } from "../../constants/eventNames" | ||
import EventBus from "../EventBus" | ||
|
||
/** | ||
* Fires each time the global game clock advances a frame or updates its current frame. | ||
*/ | ||
export interface FrameEvent { | ||
frame: number | ||
} | ||
|
||
export const { | ||
addEventListener: addFrameListener, | ||
removeEventListener: removeFrameListener, | ||
dispatch: dispatchFrameEvent, | ||
} = EventBus.buildEvent<FrameEvent>(FRAME) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,15 @@ | ||
import { PLAY_PAUSE } from "../../constants/eventNames" | ||
import EventBus from "../EventBus" | ||
|
||
/** | ||
* Fires when the global game clock has paused. | ||
*/ | ||
export interface PlayPauseEvent { | ||
paused: boolean | ||
} | ||
|
||
export const { | ||
addEventListener: addPlayPauseListener, | ||
removeEventListener: removePlayPauseListener, | ||
dispatch: dispatchPlayPauseEvent, | ||
} = EventBus.buildEvent<PlayPauseEvent>(PLAY_PAUSE) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.