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Three.js has a few prohibited characters (outlined here) which can cause parsing failures since we rely on the name of the user in the replay to build objects
Solution
Hash names using only approved characters ([A-z0-9]) to avoid any character collisions
The text was updated successfully, but these errors were encountered:
Issue
Example replay: https://calculated.gg/replays/9944A36A11E987D3E286C1B524E68ECC
Three.js has a few prohibited characters (outlined here) which can cause parsing failures since we rely on the name of the user in the replay to build objects
Solution
Hash names using only approved characters (
[A-z0-9]
) to avoid any character collisionsThe text was updated successfully, but these errors were encountered: