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roaring

Official port of Roaring Bitmaps for NodeJS as a native addon.

It is interoperable with other implementations via the Roaring format. It takes advantage of AVX2 or SSE4.2 instructions on 64 bit platforms that supports it.

Roaring bitmaps are compressed bitmaps. They can be hundreds of times faster.

For a precompiled binary of this package compatible with AWS Lambda NodeJS v8.10.0, use roaring-aws.

Branches

Branch publish contains the latest published stable version.

Branch master is the development branch that may contain code not yet published or ready for production. If you want to contribute and submit a pull request, use the master branch.

Supported node versions

Node 16.14+, 18+, 20+, 21, and 22 are currently supported.

Node 8 and 10 support was dropped in release 2.0

Node 12 and 14 support was dropped in release 2.3

Worker thread support

Directly transferring an instance without copy between worker threads is not currently supported, but you can create a frozen view on a SharedArrayBuffer using bufferAlignedAllocShared and pass it to the worker thread.

Installation

npm install --save roaring

References

Licenses

  • This package is provided as open source software using Apache License.
  • CRoaring is provided as open source software using Apache License.

API

See the roaring module documentation

See the RoaringBitmap32 class documentation

Code sample:

// npm install --save roaring
// create this file as demo.js
// type node demo.js

const RoaringBitmap32 = require("roaring/RoaringBitmap32");

const bitmap1 = new RoaringBitmap32([1, 2, 3, 4, 5]);
bitmap1.addMany([100, 1000]);
console.log("bitmap1.toArray():", bitmap1.toArray());

const bitmap2 = new RoaringBitmap32([3, 4, 1000]);
console.log("bitmap2.toArray():", bitmap2.toArray());

const bitmap3 = new RoaringBitmap32();
console.log("bitmap1.size:", bitmap1.size);
console.log("bitmap3.has(3):", bitmap3.has(3));
bitmap3.add(3);
console.log("bitmap3.has(3):", bitmap3.has(3));

bitmap3.add(111);
bitmap3.add(544);
bitmap3.orInPlace(bitmap1);
bitmap1.runOptimize();
bitmap1.shrinkToFit();
console.log("contentToString:", bitmap3.contentToString());

console.log("bitmap3.toArray():", bitmap3.toArray());
console.log("bitmap3.maximum():", bitmap3.maximum());
console.log("bitmap3.rank(100):", bitmap3.rank(100));

const iterated = [];
for (const value of bitmap3) {
  iterated.push(value);
}
console.log("iterated:", iterated);

const serialized = bitmap3.serialize(false);
console.log("serialized:", serialized.toString("base64"));
console.log("deserialized:", RoaringBitmap32.deserialize(serialized, false).toArray());

Other

Wanna play an open source game made by the author of this library? Try Dante

Development, local building

Clone the repository and install all the dependencies

git clone https://github.com/SalvatorePreviti/roaring-node.git

cd roaring-node

npm install

To rebuild the roaring unity build updating to the latest version

./scripts/update-roaring.sh

npm run build

To run the unit test

npm test

To regenerate the API documentation

npm run doc

To run the performance benchmarks

npm run benchmarks

It will produce a result similar to this one:

Platform : Darwin 17.6.0 x64
CPU      : Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz AVX2
Cores    : 4 physical - 8 logical
Memory   : 16.00 GB
NodeJS   : v10.5.0 - V8 v6.7.288.46-node.8

* running 8 files...

• suite intersection (in place)
  65536 elements
  ✔ Set                  186.82 ops/sec  ±2.33%  66 runs  -99.98%
  ✔ FastBitSet       100,341.63 ops/sec  ±2.10%  85 runs  -87.10%
  ✔ RoaringBitmap32  777,765.97 ops/sec  ±2.14%  87 runs  fastest
  ➔ Fastest is RoaringBitmap32

• suite intersection (new)
  1048576 elements
  ✔ Set                  3.49 ops/sec   ±3.82%  13 runs  -99.89%
  ✔ FastBitSet       1,463.87 ops/sec   ±1.13%  84 runs  -55.54%
  ✔ RoaringBitmap32  3,292.51 ops/sec  ±20.89%  44 runs  fastest
  ➔ Fastest is RoaringBitmap32

• suite add
  65535 elements
  ✔ Set.add                                438.37 ops/sec  ±4.48%  68 runs  -85.21%
  ✔ RoaringBitmap32.tryAdd                 489.70 ops/sec  ±3.19%  76 runs  -83.48%
  ✔ RoaringBitmap32.add                    528.09 ops/sec  ±3.38%  76 runs  -82.18%
  ✔ RoaringBitmap32.addMany Array        1,652.62 ops/sec  ±4.20%  64 runs  -44.25%
  ✔ RoaringBitmap32.addMany Uint32Array  2,964.19 ops/sec  ±1.47%  86 runs  fastest
  ➔ Fastest is RoaringBitmap32.addMany Uint32Array

• suite iterator
  65536 elements
  ✔ Set              1,648.55 ops/sec  ±1.21%  86 runs  fastest
  ✔ RoaringBitmap32  1,239.06 ops/sec  ±1.62%  86 runs  -24.84%
  ➔ Fastest is Set

• suite intersection size
  262144 elements
  ✔ Set                   29.10 ops/sec  ±5.65%  51 runs  -99.99%
  ✔ FastBitSet        15,938.45 ops/sec  ±2.01%  86 runs  -94.09%
  ✔ RoaringBitmap32  269,502.51 ops/sec  ±2.08%  84 runs  fastest
  ➔ Fastest is RoaringBitmap32

• suite union (in place)
  65536 elements
  ✔ Set                  298.53 ops/sec  ±3.07%  65 runs  -99.97%
  ✔ FastBitSet       144,914.65 ops/sec  ±2.10%  75 runs  -83.38%
  ✔ RoaringBitmap32  871,794.31 ops/sec  ±3.85%  82 runs  fastest
  ➔ Fastest is RoaringBitmap32

• suite union size
  262144 elements
  ✔ Set                   17.69 ops/sec  ±3.40%  33 runs  -99.99%
  ✔ FastBitSet         8,481.07 ops/sec  ±1.54%  84 runs  -97.02%
  ✔ RoaringBitmap32  284,749.52 ops/sec  ±1.35%  86 runs  fastest
  ➔ Fastest is RoaringBitmap32

• suite union (new)
  1048576 elements
  ✔ Set                  1.83 ops/sec   ±6.60%   9 runs  -99.90%
  ✔ FastBitSet         744.68 ops/sec   ±1.11%  85 runs  -60.45%
  ✔ RoaringBitmap32  1,882.93 ops/sec  ±16.32%  44 runs  fastest
  ➔ Fastest is RoaringBitmap32


* completed: 53610.279ms

Works also on M1

Platform : Darwin 21.1.0 arm64
CPU      : Apple M1 Pro
Cores    : 10 physical - 10 logical
Memory   : 16.00 GB
NodeJS   : v16.13.1 - V8 v9.4.146.24-node.14

* running 8 files...

• suite union (in place)
  65536 elements
  ✔ Set                    456.60 ops/sec  ±1.88%  77 runs  -99.97%
  ✔ FastBitSet         232,794.03 ops/sec  ±0.94%  91 runs  -86.52%
  ✔ RoaringBitmap32  1,727,310.24 ops/sec  ±1.12%  95 runs  fastest
  ➔ Fastest is RoaringBitmap32

• suite intersection size
  262144 elements
  ✔ Set                   71.20 ops/sec  ±2.30%  62 runs  -99.98%
  ✔ FastBitSet        21,525.29 ops/sec  ±0.71%  97 runs  -93.72%
  ✔ RoaringBitmap32  342,892.37 ops/sec  ±0.93%  95 runs  fastest
  ➔ Fastest is RoaringBitmap32

• suite intersection (in place)
  65536 elements
  ✔ Set                    280.62 ops/sec  ±1.66%  76 runs  -99.97%
  ✔ FastBitSet         136,148.03 ops/sec  ±0.56%  96 runs  -87.11%
  ✔ RoaringBitmap32  1,055,978.14 ops/sec  ±1.16%  92 runs  fastest
  ➔ Fastest is RoaringBitmap32

• suite union size
  262144 elements
  ✔ Set                   37.95 ops/sec  ±2.33%  51 runs  -99.99%
  ✔ FastBitSet        12,111.37 ops/sec  ±0.67%  96 runs  -96.35%
  ✔ RoaringBitmap32  331,510.04 ops/sec  ±1.02%  95 runs  fastest
  ➔ Fastest is RoaringBitmap32

• suite intersection (new)
  1048576 elements
  ✔ Set                  6.54 ops/sec  ±5.41%  21 runs  -99.93%
  ✔ FastBitSet       2,087.94 ops/sec  ±5.23%  42 runs  -78.88%
  ✔ RoaringBitmap32  9,888.24 ops/sec  ±1.77%  51 runs  fastest
  ➔ Fastest is RoaringBitmap32

• suite union (new)
  1048576 elements
  ✔ Set                  3.80 ops/sec  ±7.91%  14 runs  -99.93%
  ✔ FastBitSet       1,693.77 ops/sec  ±3.90%  64 runs  -70.63%
  ✔ RoaringBitmap32  5,767.35 ops/sec  ±1.74%  51 runs  fastest
  ➔ Fastest is RoaringBitmap32

• suite iterator
  65536 elements
  ✔ Set.iterator              10,033.75 ops/sec  ±1.40%  92 runs  fastest
  ✔ Set.forEach                1,595.08 ops/sec  ±2.02%  89 runs  -84.10%
  ✔ RoaringBitmap32.iterator   2,879.57 ops/sec  ±1.06%  93 runs  -71.30%
  ✔ RoaringBitmap32.forEach    1,764.98 ops/sec  ±0.68%  97 runs  -82.41%
  ➔ Fastest is Set.iterator

• suite add
  65535 elements
  ✔ Set.add                                508.76 ops/sec  ±1.27%   86 runs  -91.37%
  ✔ RoaringBitmap32.tryAdd                 707.70 ops/sec  ±0.81%   96 runs  -87.99%
  ✔ RoaringBitmap32.add                    699.27 ops/sec  ±1.08%   90 runs  -88.13%
  ✔ RoaringBitmap32.addMany Array        4,457.70 ops/sec  ±0.54%   90 runs  -24.35%
  ✔ RoaringBitmap32.addMany Uint32Array  5,892.57 ops/sec  ±0.07%  101 runs  fastest
  ➔ Fastest is RoaringBitmap32.addMany Uint32Array


* completed: 27.170s```