Releases: SamsDRGMods/DRGLib
Releases · SamsDRGMods/DRGLib
4.8.1
Finally fixed the crash when remapping keys
- [N] LIB_WT_InputKeySelector
- Fixed bug where IKS would crash game when attempting to remap
- [N] LIB_WT_ExpandableArea
- [+] Added event dispatcher "OnExpansionChanged"
- [N] The arrow of the box now expands with font size
- [I] Updated to newer headers
4.8.0
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Added collision layers for custom inputs
- This allows for having inputs only overlap when relevant, e.g. if you have an editor it doesn't matter if it colides with most inputs
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Added new watch "ManagedInputDetailedInfo"
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Added new features to draggable windows
- Minimize
- Drag (partially) off screen
- Disabling scrollbar
- Automatically scale to the desired size of the content
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Added new widget "LIB_WT_FilterableTreeView" which allows for the end user to search contained objects
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[N] LIB_S_CustomInputStruct
- [+] Added property "CollisionLayer"
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[N] LIB_W_DraggableWindow
- [+][I] Added variable "IsScrollable", which decides whether to place content in a scrollbox or not
- [N] When specifying a size for a window, a value of 0 will cause the window to automatically scale to the desired size of the content. As always, this is per-axis
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[N] LIB_F_DraggableWindow
- [+] Added function "AddDraggableWindowV2", which adds support for the scrollbox property
- Unfortunately I couldn't find a way to pass that information without a new function, but sometimes that's just how it is, eh?
- [+] Added function "AddDraggableWindowV2", which adds support for the scrollbox property
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[+] LIB_WT_FilterableTreeView
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[N] LIB_WT_TreeView
- [+] Added function "FilterObjects" which hides all objects not containing a given string in their name
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[N] LIB_F_Input
- [N] FindConflictingInputs
- [+] Added input "CollisionLayer", to specify a layer to find collisions on
- [N] AddCustomActionMapping
- [+] Added input "CollisionLayer", to specify the layer this action is a member of
- [N] FindConflictingInputs
4.6.0
Added a new widget template, allowing for complex editing of a HUD widget's position/anchor data
- [N] Removed ModHub interface files from pak
- I really should have done this ages ago; should resolve some reported crashing issues
- [+] Added LIB_WT_HUDPositionSelector
- This widget supports editing anchor data, intended to be a widget for moving custom HUD elements around
- [+] Added LIB_SAV_O_AnchorDataProperty
- [+] Added LIB_DSP_W_AnchorDataWidget
- [+] Added new keys to SpecialSettingsData
- [N] Updated DRGLib save schema
4.5.2
Fixed bug where closing the escape menu could cause mouse cursor to stay visible
- LIB_JSON_O_Value
- [N] Fixed bug where cloning nested objects/arrays wouldn't preserve outer object hierarchy properly
- LIB_A_Main
- [N] Fixed bug where "UpdateInformedActors" could technically run and tell mods DRGLib is ready too early
- LIB_SAV_O_FloatProperty
- [N] "SetValue" now clamps properly
- LIB_WT_WarningPopup
- [N] Popup will now disappear when clicking on it
- LIB_WT_InputKeySelector
- [N] Adjusted behavior to not warn of overlaps when unbinding a key