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[Bug] Rendering types Transparent/Cutout not working on Unity 2019.1 #44
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Workaround for this issue (by @fms-cat) Commenting out the In my case, after commenting out the line, I recompiled the shader and restarted Unity for the workaround to work. |
I'm so sorry I forgot to share the workaround here @andreiagmu 🙇 |
Referred from vrm-c/UniVRM#237 After a deeper dig, I found out the problem is caused by the line below. The temp workaround is to delete the shader. And use the code below for a temp fix. I'll still wait for the replies from official and give more updates here.
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Here's the final feedback from official about the local keywords. |
After updating my project to Unity 2019.1.0f2, rendering types Transparent/Cutout aren't working correctly.
Black/colored areas appear where should be transparent areas.
In the screenshot below, notice the black areas around the model's eyes and cat ears. There's also the yellow area at the model's forehead (part of the base hair texture that should be transparent).
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