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Issue-75: Event Dialogue System #92

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Tysterman74
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Description

Creation of Dialog Screen for showing events.

Related issue(s)

Relates to #75

List of changes

A more detailed list of the changes.

  • Addition of Add-on Dialogue Manager
  • Creation of custom dialog scene
  • DebugFlag to show test dialog screen when clicking on an eligible room

Tests

Not added yet.

Additional notes

fauna_dialogue_system.mp4

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@Turtyo Turtyo left a comment

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It seems to look nice
Did you write everything in balloon.gd or did you copy from an example ?

It's good to have a separate scene so we can implement scene switching on the map once #87 has been discussed

Tests are failing, for the convention it's normal since no line has been added for events.
For the map maybe we should have a boolean to not load dialogues ? i'm not sure, would need to look at the tests in mapUI again

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@Tysterman74 Tysterman74 marked this pull request as ready for review April 7, 2024 18:18
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@Turtyo Turtyo left a comment

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I have a few questions which I left in comments.
My main concern is that I feel like we will need one script file for each new dialogue, but maybe I misunderstood

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Turtyo
Turtyo previously approved these changes Apr 13, 2024
# Conflicts:
#	Global/DEBUG_VAR.gd
#	project.godot
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Turtyo commented Apr 15, 2024

@Tysterman74 should this close #75 ?

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@Tysterman74 should this close #75 ?

Yeah. Were we gonna have another issue later to include in the book background? If so, we can close this.

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Turtyo commented Apr 16, 2024

Yeah I think that was the idea

@Turtyo Turtyo linked an issue Apr 16, 2024 that may be closed by this pull request
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@JonaLam JonaLam left a comment

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Seems good. customizing the event and adding functionality like adding inv items and interacting with the player seems easy enough so I have complain about

@Turtyo Turtyo merged commit 0adc407 into Saplings-Projects:main Apr 22, 2024
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@Turtyo Turtyo mentioned this pull request May 3, 2024
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Implementation of the event Dialogue
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