SDL_playlist is a small class that automatically loads and manages music files for your game. This repo comes with main.cpp
to serve as an example, and is of course not necessary for actual usage.
- Add both
SDL_playlist.h
andSDL_playlist.cpp
to your project - Add
#include "SDL_playlist.h"
in your main file (or wherever you need to control the playlist) - Create an
SDL_playlist_options
struct and fill in the values you need - Call
SDL_playlist::Initialize
with your options- Once you do this, make sure you put
SDL_playlist::Destroy
in your cleanup routine!
- Once you do this, make sure you put
- To start playing whatever is in the playlist, call
SDL_playlist::Start
SDL_playlist has the following static methods.
Signature | Description |
---|---|
void Initialize(SDL_playlist_options options) |
Initializes the playlist and sets up callbacks |
void Destroy() |
Unloads all music files and cleans up |
void Start() |
Starts playing the playlist |
void Pause() |
Pauses music |
void Resume() |
I'm really not sure |
void TogglePause() |
If the playlist is paused, play, if it's playing, pause |
void Stop() |
Stops the playlist - if resumed, it will start from the beginning without reshuffling |
void Next() |
Plays the next song in the playlist. If it has reached the end, it will reshuffle and start over |
void Prev() |
Plays the previous song in the playlist. If it has reached the beginning, it will reshuffle and start at the end |
void Shuffle() |
Shuffles the entire playlist |
SDL_playlist_track* CurrentTrack() |
Returns the internal struct used for the current track |
SDL_playlist_status Status() |
Returns what the playlist is doing (usually will just say Playing ) |
Currently SDL_playlist is Windows only! This is something I want to change, but have not gotten around to doing yet. Please feel free to submit a PR if you get this done!